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TrackMania Nations Forever

Applies toTMNF

TrackMania Nations Forever (Nadeo, 2008) is a racing game built on Nadeo’s GameBox engine. Its tracks are map files in the engine’s GBX format. Sourced · GBX.NET

The facts recorded for it come from the Steam install (Nadeo.ini version 2.11.16): the 2,572 GBX files of its packs and its 65 campaign maps, read with a strict reader and compared with the reference reader GBX.NET; and from map files downloaded from TrackMania Exchange (the 100 most downloaded of all time, the 100 most downloaded of 2026 and the 100 newest). Some of those maps were made with TMUnlimiter, a community extension, and carry data the stock game does not write. Observed

Topic Page
Node references, nodes stored in place, collector idents Nodes, references and collector idents
The world frame, the block grid and block placement Map blocks and block models
TMUnlimiter’s extension chunks TMUnlimiter map data
Solids, visuals and vertex layouts Solids, trees and visuals
Materials, shaders, bitmaps and images Materials, shaders and bitmaps
Lights, decorations and moods Lights, decorations and moods
Collision surfaces Collision surfaces
MediaTracker triangle blocks and key functions MediaTracker triangles and key functions
Recorded runs Ghosts

Of the all-time top 100 maps, 93 read completely and 7 in part, TMUnlimiter maps with blocks or items outside the stock game; the maps that fail embed TMUnlimiter’s AngelScript bytecode. All 65 campaign maps read with a model for every block. Observed · the 300 downloaded maps and the campaign

What is known

SystemClaimsConfidenceProven or observed
Overview250%
Data model2387%
World and streaming8979%
Geometry3297%
Materials4295%
Lighting and sky3388%
Collision and physics17100%
Animation1911%
Gameplay data4161%

Computed from the engine's pages; the whole picture is on the coverage page.

Sources

  • GBX.NET — the reference GBX reader (version 2.5.0)