EDGE traversal data
Sekiro EDGE data describes grapple points, hang segments and wall-hug segments separately from render meshes and collision. The examined files have a 16-byte header and 64-byte records, with the count covering the complete file. Observed
ProvenObservedSourcedInferredUnknownNot described
| Offset | Size | Type | Field | Confidence | Notes |
|---|---|---|---|---|---|
| 0x0 | 4 | u32 | unknown | Unknown | Observed 4 |
| 0x4 | 4 | u32 | record count | Observed | |
| 0x8 | 4 | i32 | file ID | Observed | |
| 0xC | 4 | u32 = 0 | padding | Observed |
ProvenObservedSourcedInferredUnknownNot described
| Offset | Size | Type | Field | Confidence | Notes |
|---|---|---|---|---|---|
| 0x0 | 12 | f32[3] | point 0 | Observed | |
| 0xC | 4 | f32 | unknown | Unknown | Observed 1.0 |
| 0x10 | 12 | f32[3] | point 1 | Observed | |
| 0x1C | 4 | f32 | unknown | Unknown | Observed 1.0 |
| 0x20 | 12 | f32[3] | point 2 | Observed | |
| 0x2C | 4 | f32 | parameter | Unknown | Finite stored float; meaning unresolved |
| 0x30 | 4 | i32 | record ID | Observed | |
| 0x34 | 1 | u8 | traversal kind | Observed | 1 grapple; 2 hang; 3 wall hug |
| 0x35 | 1 | u8 | variation | Unknown | Raw stored byte |
| 0x36 | 1 | u8 | flags | Unknown | Raw stored byte |
| 0x37 | 9 | u8[9] = 0 | padding | Observed |
Counts in the Ashina maps only in Sekiro
Section titled “Counts in the Ashina maps only in Sekiro”| Map | Hang segments | Wall-hug segments | Grapple points | Confidence |
|---|---|---|---|---|
m11_01 Ashina Castle |
963, 7,280 m | 1,326, 6,267 m | none | Observed · Sekiro |
m11_00 Ashina Outskirts |
584, 2,813 m | 974, 3,818 m | 4 | Observed · Sekiro |
m11_02 Ashina Reservoir |
211, 702 m | 229, 778 m | none | Observed · Sekiro |
What are the point and variation conventions for every traversal kind?
The records distinguish traversal classes, but complete point roles, eligibility flags, direction conventions and runtime activation rules remain unresolved.