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STUNTBOOST

Applies toSTUNTBOOST

STUNTBOOST (Byting Games) is a fingerboard racer on .NET 8 and BytingGames’ fork of MonoGame 3.8.1 for DesktopGL, with the BytingLib and BytingPipeline libraries (SE.Pipeline and STUNTBOOST.dll hold the game). The observations are of Steam app 2999500, build 25832744. Observed · STUNTBOOST

The assemblies in libraries/ and beside the executable carry these versions: MonoGame.Framework file version 3.8.1.22, product version 3.8.1.50-develop+7eebbc0b8a006b51042f66b6e0c585487b77bfbc, company “MonoGame Team, Byting Games”; BytingPipeline 1.0.0.2 (the version the XNB reader names give); BytingLib 1.0.0.0; SE.Pipeline 1.0.2.45; STUNTBOOST.dll 1.0.0.69. Observed · STUNTBOOST The install ships no anti-cheat module: there are no Easy Anti-Cheat or BattlEye files. Observed · STUNTBOOST

Content holds 1,873 XNB files (4,953,823,117 bytes) in Models, Textures, Effects, Fonts and Audio, plus Loca.loca for localization; libraries/ has the managed assemblies and StuntboostTools/ the level exporter (XNB containers). Proven · STUNTBOOST There are 56 levels in 159 parts (levels): glTF documents in XNB, their buffers, derived collision and shortcut files, and QOI bake atlases (textures). Proven · STUNTBOOST

  • Gameplay in node names: _ invisible, < solid, # trigger, and a code chain such as #=Booster(speed) or =Spawn(start) (node names). All 23,799 names parse identically under an independent reader and the game’s own parser. Proven · STUNTBOOST
  • Baked lighting. A baked level is drawn unlit from its atlas, with dynamic shadows gated by a direct-light mask (baked lighting). Observed · STUNTBOOST
  • Inverted-hull outlines with a distance-dependent thickness (outlines). Observed · STUNTBOOST
  • Derived collision: 3,022,926 triangles and 293,944 grind ledges across the levels, with per-edge grippable bits and ramp ids (collision). Proven · STUNTBOOST
  • Effects are MGFX version 12 with GLSL from MojoShader (MGFX effects). Proven · STUNTBOOST
  • Units. Props are real-world centimetres, the board’s deck is 0.967 units long; a unit is about 0.83 m if the board is a 0.80 m deck (levels). Observed · STUNTBOOST
  • Transparent nodes and their alpha rule (level materials). Observed · STUNTBOOST

Build 26429886 (2026-11-04) changes two level parts, by the game’s own parsers run over both builds: StairsSlide_1, whose invisible _<=RoomBounds() collision mesh has 80 triangles (68 before), so the part has one grind ledge and two ledge corners more; and BoosterLaunching_0, whose two mandatory checkpoints are named =Checkpoint(Mandatory).Custom(1) and .Custom(2) (.Order(1) and .Order(2) before). The other 157 parts read the same. Proven · STUNTBOOST The update also adds a board (Models/Resources/Board/102.xnb and its thumbnail) and four UI textures (Crown, Duck, DuckMissing, DuckScreenshots/24). Observed · STUNTBOOST

Custom levels are made with the Blender exporter in StuntboostTools and loaded from custom_maps in the save folder (custom maps). Sourced · StuntboostTools The game’s dotnet content tool is bytinggames-dotnet-mgcb 3.8.1.49 (mgcb-byting). Observed · STUNTBOOST

What is known

SystemClaimsConfidenceProven or observed
Overview1493%
Archives and files2990%
World and streaming2692%
Materials1493%
Shaders23100%
Textures2195%
Lighting and sky1573%
Effects and decals863%
Collision and physics2458%
Gameplay data4344%
Mod loading1937%

Computed from the engine's pages; the whole picture is on the coverage page.

Sources

  • StuntboostTools — the Blender exporter, add-ons and documentation, shipped in the install and on GitHub
  • MonoGame — the framework the game's fork is based on (3.8.1)