STUNTBOOST
STUNTBOOST (Byting Games) is a fingerboard racer on .NET 8 and BytingGames’ fork of MonoGame 3.8.1 for
DesktopGL, with the BytingLib and BytingPipeline libraries (SE.Pipeline and STUNTBOOST.dll hold the game). The observations are
of Steam app 2999500, build 25832744. Observed · STUNTBOOST
The assemblies in libraries/ and beside the executable carry these versions: MonoGame.Framework file version 3.8.1.22,
product version 3.8.1.50-develop+7eebbc0b8a006b51042f66b6e0c585487b77bfbc, company “MonoGame Team, Byting Games”;
BytingPipeline 1.0.0.2 (the version the XNB reader names give); BytingLib 1.0.0.0; SE.Pipeline 1.0.2.45; STUNTBOOST.dll
1.0.0.69. Observed · STUNTBOOST The install ships no anti-cheat module: there are no Easy Anti-Cheat or BattlEye files.
Observed · STUNTBOOST
Data in the install
Section titled “Data in the install”Content holds 1,873 XNB files (4,953,823,117 bytes) in Models, Textures, Effects, Fonts and Audio, plus Loca.loca
for localization; libraries/ has the managed assemblies and StuntboostTools/ the level exporter
(XNB containers). Proven · STUNTBOOST There are 56 levels in 159 parts
(levels): glTF documents in XNB, their buffers, derived collision and shortcut files, and QOI
bake atlases (textures). Proven · STUNTBOOST
What is special
Section titled “What is special”- Gameplay in node names:
_invisible,<solid,#trigger, and a code chain such as#=Booster(speed)or=Spawn(start)(node names). All 23,799 names parse identically under an independent reader and the game’s own parser. Proven · STUNTBOOST - Baked lighting. A baked level is drawn unlit from its atlas, with dynamic shadows gated by a direct-light mask (baked lighting). Observed · STUNTBOOST
- Inverted-hull outlines with a distance-dependent thickness (outlines). Observed · STUNTBOOST
- Derived collision: 3,022,926 triangles and 293,944 grind ledges across the levels, with per-edge grippable bits and ramp ids (collision). Proven · STUNTBOOST
- Effects are MGFX version 12 with GLSL from MojoShader (MGFX effects). Proven · STUNTBOOST
- Units. Props are real-world centimetres, the board’s deck is 0.967 units long; a unit is about 0.83 m if the board is a 0.80 m deck (levels). Observed · STUNTBOOST
- Transparent nodes and their alpha rule (level materials). Observed · STUNTBOOST
Later builds
Section titled “Later builds”Build 26429886 (2026-11-04) changes two level parts, by the game’s own parsers run over both builds: StairsSlide_1, whose
invisible _<=RoomBounds() collision mesh has 80 triangles (68 before), so the part has one grind ledge and two ledge corners
more; and BoosterLaunching_0, whose two mandatory checkpoints are named =Checkpoint(Mandatory).Custom(1) and .Custom(2)
(.Order(1) and .Order(2) before). The other 157 parts read the same. Proven · STUNTBOOST The update also adds a board
(Models/Resources/Board/102.xnb and its thumbnail) and four UI textures (Crown, Duck, DuckMissing,
DuckScreenshots/24). Observed · STUNTBOOST
Community and custom maps
Section titled “Community and custom maps”Custom levels are made with the Blender exporter in StuntboostTools and loaded from custom_maps in the save folder
(custom maps). Sourced · StuntboostTools The game’s dotnet content tool is bytinggames-dotnet-mgcb 3.8.1.49 (mgcb-byting).
Observed · STUNTBOOST
What is known
| System | Claims | Confidence | Proven or observed |
|---|---|---|---|
| Overview | 14 | 93% | |
| Archives and files | 29 | 90% | |
| World and streaming | 26 | 92% | |
| Materials | 14 | 93% | |
| Shaders | 23 | 100% | |
| Textures | 21 | 95% | |
| Lighting and sky | 15 | 73% | |
| Effects and decals | 8 | 63% | |
| Collision and physics | 24 | 58% | |
| Gameplay data | 43 | 44% | |
| Mod loading | 19 | 37% |
Computed from the engine's pages; the whole picture is on the coverage page.