Game objects (GameObjs.xml)
Gameplay refers to places in the world by name: an estate entrance, a discount board, a speed camera, a barn find.
Their positions are not in the placement files but in GameObjs.xml, one per track at Ribbon_00\GameObjs.xml and one
for the open world at Stripped\gs\<track>\gameobjs.xml. The install holds three: the Tokyo track’s, the open world’s
and the home space’s. Proven
Layout
Section titled “Layout”A UTF-8 file with a byte order mark and an XML declaration (version="1.0" encoding="utf-8"), with this structure in
all three files and no other element or attribute in any. Proven
<GameObjs> <GameObjectLocators /> <Objs> <Obj GameplayID="ESTATE_ENTRANCE_13"> <Pos value="-2015.0108642578125,113.67074584960938,2481.716552734375" /> <Orientation> <XAxis value="0.16,0.026,0.987" /> <YAxis value="-0.004,0.9997,-0.026" /> <ZAxis value="-0.987,0,0.16" /> </Orientation> </Obj> </Objs></GameObjs>GameObjectLocatorsis empty in all three files. Proven Whether it can hold anything is unknown.ObjhasGameplayID; the open world’s file also gives every object aGuid(a lower-case GUID), and the track’s gives none. ProvenPos,XAxis,YAxisandZAxiseach have onevalueattribute: three decimal numbers separated by commas, withEexponents where small (-8.742277657347586E-08). Proven- The numbers were written by more than one program: some are the shortest text of a single-precision float
(
-1792.549), others carry 15 digits of one (101.982322692871), others 17 (113.67074584960938, the double of a float). Read as the nearest float, they are the values the game holds. Observed - The track’s file has 793 objects with 793 distinct ids; the open world’s has 59 objects with 45 distinct ids; the home space’s has none. Proven
What the objects are
Section titled “What the objects are”By the first word of the id, the track’s 793 objects are DISCOUNT 203 (boards: DISCOUNT_BOARD_XP_A/B/C, 100, 75 and
25, and 3 TREASURE_CHEST), MASCOTS 200 (MASCOTS_REGION), SPEEDCAMERAZONE 120, DRIFTZONEMARKER 80, SPEEDCAMERA 60,
TRAILBLAZER 48, ESTATE 37 (ESTATE_ENTRANCE_N), ANIM 26 (ANIM_CM_E0001_Ambient_HighSpeedTrain_Carriage and its kin),
BARN 17, STADIUM 1 and TAXIJOB 1. The open world’s 59 are BARN 28 (BARN_FIND_INTERIOR_<car>, two each), DISCOUNT 16
(all TREASURE_CHEST), GarageInteriorWall 4, 3003/3013 3 each, SPEEDCAMERA 2 and one each of GarageInteriorFloor,
Roof and Grid. Observed 27 of the track’s objects stand at (0, 0, 0): all 26 ANIM objects and STADIUM_FLOOR. Observed
Orientation
Section titled “Orientation”Each axis is a unit vector: over all 852 objects of the three files an axis is within 4.6e-6 of unit length and two axes of one object are within 1.2e-7 of orthogonal. Proven Which of them are the rows and which the columns of the object’s rotation is not established. Unknown
The ids look like the gameplay tags of .pgeo headers and of the
.pvs gameplay records (BARN_FIND_..., TAXIJOB), but no file read so far
links an object here to a placement by anything but the name.