PEAK
PEAK (Aggro Crab and Landfall, 2025) is a cooperative climbing game on Unity 6000.3.15f1, Mono scripting, with
Photon networking. Observed · PEAK The observations are of Steam app 3527290, build 26134529, game version 3.0.0
(source revision 91eea2b95); an earlier recon of 2.6.b (revision 82be08a25) is noted where it differs.
Observed · PEAK
Data in the install
Section titled “Data in the install”PEAK_Data holds 13 loose serialized files, version 22, Unity 6000.3.15f1:
level0 to level4, sharedassets0 to sharedassets4, globalgamemanagers, globalgamemanagers.assets and
resources.assets. Proven · PEAK The build settings list Pretitle, Title, MainMenu, Airport and WilIsland.
Observed · PEAK The game’s levels are 208 generated scenes (Level_0 to Level_207) in seven AssetBundles
StreamingAssets/maps/levels*.assetbundle, 2.18 GB each; their serialized files keep their type trees
(bundles). Observed · PEAK
The island scene level4 has 623,157 objects (71,447 mesh renderers, 12,596 LOD groups, 15,658 mesh colliders, 15,173 capsule
colliders) (scenes). Observed · PEAK
What is special
Section titled “What is special”- Build history. 2.6.b kept the data in one 1,504,357,874-byte
PEAK_Data/data.unity3d; AssetStudio does not open it (its cache is written beside the bundle and the shader parser then fails withEndOfStreamException). Build 3.0.0 does not have that file (bundles). Observed · PEAK - Physics. Gravity −19.62 m/s², 10 solver iterations, a single quality level (colliders). Proven · PEAK
- Ambient. Loose scenes use skybox ambient or a flat ambient of intensity 0.5 with a stale probe (ambient light). Observed · PEAK
- Layers include Character, GhostCharacter, Mirror, Hazard, Rope, Terrain, Map, SDF and Vines (layers). Proven · PEAK
- Code.
Managed/holds Photon (PUN, Realtime, Voice), Zorro utility assemblies, Sirenix Odin, DOTween, Cinemachine, the URP packages and Epic and Steam platform code (scripting backends, networking). Observed · PEAK - Type tree gap.
PlayerSettingsof 6000.3.15f1 is 4 bytes longer (896) than the layout common packages give (892) (type trees). Observed · PEAK
Community
Section titled “Community”PEAK has community mods that load through BepInEx (loading code). The fit documentation of
peak-more-customizations flags bone ordering and the W/Character shader as the traps for character mods.
Sourced · peak-more-customizations
What is known
| System | Claims | Confidence | Proven or observed |
|---|---|---|---|
| Overview | 16 | 100% | |
| Archives and files | 132 | 92% | |
| Data model | 70 | 60% | |
| World and streaming | 8 | 50% | |
| Geometry | 28 | 71% | |
| Materials | 33 | 36% | |
| Shaders | 1 | 100% | |
| Textures | 51 | 88% | |
| Lighting and sky | 43 | 47% | |
| Collision and physics | 22 | 55% | |
| Animation | 22 | 50% | |
| Runtime and limits | 10 | 90% | |
| Mod loading | 7 | 29% |
Computed from the engine's pages; the whole picture is on the coverage page.