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PEAK

Applies toPEAK

PEAK (Aggro Crab and Landfall, 2025) is a cooperative climbing game on Unity 6000.3.15f1, Mono scripting, with Photon networking. Observed · PEAK The observations are of Steam app 3527290, build 26134529, game version 3.0.0 (source revision 91eea2b95); an earlier recon of 2.6.b (revision 82be08a25) is noted where it differs. Observed · PEAK

PEAK_Data holds 13 loose serialized files, version 22, Unity 6000.3.15f1: level0 to level4, sharedassets0 to sharedassets4, globalgamemanagers, globalgamemanagers.assets and resources.assets. Proven · PEAK The build settings list Pretitle, Title, MainMenu, Airport and WilIsland. Observed · PEAK The game’s levels are 208 generated scenes (Level_0 to Level_207) in seven AssetBundles StreamingAssets/maps/levels*.assetbundle, 2.18 GB each; their serialized files keep their type trees (bundles). Observed · PEAK

The island scene level4 has 623,157 objects (71,447 mesh renderers, 12,596 LOD groups, 15,658 mesh colliders, 15,173 capsule colliders) (scenes). Observed · PEAK

  • Build history. 2.6.b kept the data in one 1,504,357,874-byte PEAK_Data/data.unity3d; AssetStudio does not open it (its cache is written beside the bundle and the shader parser then fails with EndOfStreamException). Build 3.0.0 does not have that file (bundles). Observed · PEAK
  • Physics. Gravity −19.62 m/s², 10 solver iterations, a single quality level (colliders). Proven · PEAK
  • Ambient. Loose scenes use skybox ambient or a flat ambient of intensity 0.5 with a stale probe (ambient light). Observed · PEAK
  • Layers include Character, GhostCharacter, Mirror, Hazard, Rope, Terrain, Map, SDF and Vines (layers). Proven · PEAK
  • Code. Managed/ holds Photon (PUN, Realtime, Voice), Zorro utility assemblies, Sirenix Odin, DOTween, Cinemachine, the URP packages and Epic and Steam platform code (scripting backends, networking). Observed · PEAK
  • Type tree gap. PlayerSettings of 6000.3.15f1 is 4 bytes longer (896) than the layout common packages give (892) (type trees). Observed · PEAK

PEAK has community mods that load through BepInEx (loading code). The fit documentation of peak-more-customizations flags bone ordering and the W/Character shader as the traps for character mods. Sourced · peak-more-customizations

What is known

SystemClaimsConfidenceProven or observed
Overview16100%
Archives and files13292%
Data model7060%
World and streaming850%
Geometry2871%
Materials3336%
Shaders1100%
Textures5188%
Lighting and sky4347%
Collision and physics2255%
Animation2250%
Runtime and limits1090%
Mod loading729%

Computed from the engine's pages; the whole picture is on the coverage page.