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Engine Wiki

How games store and process their data, engine by engine, with every claim marked by how surely it is known.

This wiki is a reference for how game engines store, load and process their assets: archives, meshes, materials, shaders, worlds, collision, animation and the runtime that consumes them. It is written for people and for programs alike, and organised like an engine team’s internal documentation: by engine and by system, with the differences between games that share an engine written where they occur.

Every statement carries a confidence level, from Proven to Unknown. The coverage page adds them up: what is known about each game, how surely, and what is still open.