Terrain and layer graphs
San Van’s ground uses Frostbite TerrainData with 36 layers and a cooked layer-graph virtual texture. Its 5,492 measured terrain decals belong to this native terrain system, separately from mesh decal materials and environment decal volumes. Observed
Terrain/compositor parameter depots can use <asset>.layergraphs_shaderblockdepot names and the same depot
container as level materials. The measured depot samples reproduce byte for byte, but that does not establish
the terrain graph or virtual-texture page layout. Observed
Studio’s mesh-based surface materials do not provide an established authoring route for stock TerrainData. Replacing a ground surface with a mesh is therefore a different representation from the native terrain system. Observed
Layer count and cooked-system identity are measured; the complete graph, page tables and blend evaluation are not decoded here. Unknown