Skip to content

Item icons

A block’s entry in blocks.json names the terrain tiles it is drawn with in textures; an entry may also name carried_textures, in the same form: one tile, or tiles by face (up, down, side or a direction). Observed · the blocks.json of bedrock-samples v1.26.60.5 Of the 1,352 vanilla entries, 151 have carried_textures: 143 as one tile and 8 by face (the dispenser, dropper, grass, dried kelp block, piston, sticky piston and the two sculk sensors). Proven · every entry of the v1.26.60.5 blocks.json In 33 of the 151 the carried tiles are the block’s own (the corals, the wood blocks). Proven · every entry of the v1.26.60.5 blocks.json

The carried tiles are the ones the block’s item is drawn with, in the inventory and in the hand. Inferred Where the block is tinted in the world, its carried picture is coloured in: vanilla leaves_birch averages #828081 and leaves_birch_carried #405529, leaves_oak #908F90 and leaves_oak_carried #266409, waterlily #858585 and carried_waterlily #436624. Observed · those six textures of bedrock-samples v1.26.60.5 An item drawn with a carried picture is not tinted again. Inferred The per-face entries give the item a front on one face, as the dispenser’s item shows its mouth. Inferred A block with no carried textures draws its item with its block textures. Inferred

A pack that redraws a carried texture changes the item and not the placed block, and the other way round. Observed · the La Nature resource pack, whose carried birch, oak and dark oak leaves and lily pad are pictures of their own

Which variation does an item drawn with a tile of weighted variations show?

A terrain tile may list weighted variations, from which the world picks one per block position. The item has no position; the first variation is the natural candidate, unconfirmed.

item_texture.json gives the potions’ pictures as lists: potion_bottle_drinkable 31 entries, potion_bottle_splash 30 and potion_bottle_lingering 21, each starting with the plain bottle and continuing with one picture per effect, and potion_bottle_empty one. Proven · the item_texture.json of the v1.26.60.5 resource pack The per-effect pictures are named by the effect’s identifier: potion_bottle_moveSpeed, potion_bottle_splash_damageBoost, potion_bottle_lingering_slowFall. Proven · the item_texture.json of the v1.26.60.5 resource pack The drinkable list runs in the order of the effects’ numeric identifiers (speed 1, slowness 2, haste 3, … infested 30); the splash list leaves out one (levitation) and the lingering list ten. Inferred A potion’s entry is picked by its effect, so every potion of one effect (long, strong) shares a picture, and potions with no effect (water, mundane, thick, awkward) take the plain bottle. Inferred

A pack redraws a potion by replacing the file of that name; La Nature does so for 19 effects, of each kind of bottle, without listing them again. Observed · the La Nature resource pack