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Elden Ring

Applies toElden Ring

Elden Ring is FromSoftware’s 2022 action RPG in the FromSoftware engine lineage. Sourced · Smithbox File observations use regulation 11730034; the recorded runtime capture identifies App 1.17.2 and calibrations 1.17.3. These identify the observed data and runtime separately. Observed

The game uses Data0 through Data3, an optional DLC archive pair, and sound pairs sd/sd and sd/sd_dlc02. Their path hashes are 64-bit base-133 hashes. See BHD5/BDT. Proven

Path Contents Confidence
regulation.bin, beside the executable Encrypted gameplay-parameter binder Observed
map/mapstudio/*.msb.dcx, inside archives MSBE layouts Observed
map/<map>/, inside archives Map resources and collision Observed
asset/aeg/, inside archives Placed asset geometry and separate collision binders Observed
chr/, inside archives Character models and divided animation sets Observed
parts/, inside archives Equipment models and common body textures Observed
param/drawparam/, inside archives GPARAM graphics and weather-related files Observed
event/, inside archives EMEVD event scripts Observed

MSBE has assets in place of Sekiro’s object part kind and no MapOffset event. Observed Open-world areas m60 and m61 use nested tiles beginning at 256 m, with larger parent layouts carrying additional assets. Observed

Collision and animation use Havok 2018.1; compressed collision can reference extern shapes. Observed Regulation wraps the param binder in AES-CBC and a ZSTD DCX envelope. Observed Character motion uses companion animation divisions and TAE action records. Observed

The D3D12 capture shows draw-dependent palette bounds and dynamic material constants; neither is completely described by shader declarations alone. Observed

What is known

SystemClaimsConfidenceProven or observed
Overview1889%
Archives and files17576%
Data model28675%
World and streaming28069%
Geometry25379%
Materials30476%
Shaders21287%
Textures7571%
Lighting and sky43672%
Terrain771%
Vegetation8180%
Water1878%
Effects and decals30176%
Collision and physics27484%
Animation26173%
Gameplay data10184%
Runtime and limits4774%

Computed from the engine's pages; the whole picture is on the coverage page.