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Coverage

Every count on this page is computed from the pages themselves: each confidence badge and each field of a byte layout is one claim, counted for the games it applies to. A cell's bar is its claims by confidence; the number is how many there are. Nothing here is kept by hand.

ProvenObservedSourcedInferredUnknown

By game

GameEngineClaimsConfidenceProven or observed
Sekiro: Shadows Die TwiceFromSoftware engine265176%
Elden RingFromSoftware engine312976%
Riders RepublicAnvil362483%
Tom Clancy's Ghost Recon BreakpointAnvil10619%
Grand Theft Auto V EnhancedRAGE79571%
skate.Frostbite (skate.)97679%
Forza Horizon 6ForzaTech140289%
Sunset OverdriveInsomniac engine20672%
SkateBIRDUnity53175%
Sledding GameUnity59376%
PEAKUnity44371%
Big WalkUnity32570%
Enter the GungeonUnity5383%
Risk of Rain 2Unity10185%
Schedule IUnity10486%
STUNTBOOSTMonoGame / XNA23674%
TerrariaMonoGame / XNA743%
MECCHA CHAMELEONUnreal Engine8284%
Phantom Blade ZeroUnreal Engine2864%
Sonic Adventure 2: Battle (GameCube)SEGA Ninja (SA2)11664%
Shaun White SkateboardingAnvil114784%
Tony Hawk: SHREDRobomodo RME86582%
TrackMania Nations ForeverGameBox (Nadeo)29879%
Minecraft: Bedrock EditionBedrock Engine (Minecraft)31647%

By engine and system

FromSoftware engine

SystemSekiroElden Ring
Overview1918
Archives and files167◆175◆
Data model213◆286◆
World and streaming167◆280◆
Geometry256◆253◆
Materials272◆304◆
Shaders189◆212◆
Textures60◆75◆
Lighting and sky335◆436◆
Terrain5◆7◆
Vegetation33◆81◆
Water10◆18◆
Effects and decals291◆301◆
Collision and physics251◆274◆
Animation225◆261◆
Gameplay data121◆101◆
Runtime and limits37◆47◆

No pages yet: Mod loading.

Anvil

SystemRRGRBSWS
Overview976
Archives and files71◆18◆46◆
Data model2190◆18◆120◆
World and streaming155◆—51◆
Geometry142◆6◆144◆
Materials307◆—170◆
Shaders57◆—66
Textures69◆4◆68◆
Lighting and sky85◆—88◆
Terrain108◆24—
Vegetation38◆—25
Water33◆—34◆
Effects and decals23◆——
Collision and physics253◆854◆
Animation66◆—118◆
Gameplay data12◆537
Runtime and limits4◆9◆120
Mod loading27—

RAGE

SystemGTA V
Overview5
Archives and files79◆
Data model72◆
World and streaming62◆
Geometry131◆
Materials43◆
Shaders143◆
Textures51◆
Lighting and sky50◆
Terrain12◆
Water12◆
Effects and decals6◆
Collision and physics72◆
Animation57◆

No pages yet: Vegetation, Gameplay data, Runtime and limits, Mod loading.

Frostbite (skate.)

Systemskate.
Overview5
Archives and files107◆
Data model65◆
World and streaming21
Geometry103◆
Materials63◆
Shaders106◆
Textures38◆
Lighting and sky29
Terrain4
Vegetation6
Water4
Effects and decals42
Collision and physics50
Animation29◆
Gameplay data24
Runtime and limits158
Mod loading122◆

ForzaTech

SystemFH6
Overview15
Archives and files101◆
Data model125◆
World and streaming317◆
Geometry143◆
Materials70
Shaders251
Textures61
Lighting and sky37◆
Terrain73
Water19
Effects and decals17
Gameplay data145◆
Runtime and limits28

No pages yet: Vegetation, Collision and physics, Animation, Mod loading.

Insomniac engine

SystemSunset
Overview13
Archives and files21
Data model30
World and streaming34
Geometry48
Textures36
Collision and physics24

No pages yet: Materials, Shaders, Lighting and sky, Terrain, Vegetation, Water, Effects and decals, Animation, Gameplay data, Runtime and limits, Mod loading.

Unity

SystemSkateBIRDSleddingPEAKBig WalkGungeonRoR2Schedule I
Overview17171616141414
Archives and files76◆128◆132◆100◆30◆28◆28◆
Data model55◆70◆70◆37◆———
World and streaming13◆8◆8◆————
Geometry42◆50◆28◆27◆———
Materials45◆43◆33◆33◆———
Shaders48◆54◆1————
Textures51◆53◆51◆51◆—49◆49◆
Lighting and sky53◆44◆43◆1———
Terrain—19◆—————
Effects and decals8——————
Collision and physics27◆25◆22◆————
Animation46◆43◆22◆10◆9◆10◆13◆
Gameplay data34◆22—22———
Runtime and limits8111020———
Mod loading8678———

No pages yet: Vegetation, Water.

MonoGame / XNA

SystemSTUNTBOOSTTerraria
Overview141
Archives and files29◆6◆
World and streaming26◆—
Materials14—
Shaders23◆—
Textures21◆—
Lighting and sky15—
Effects and decals8—
Collision and physics24◆—
Gameplay data43◆—
Mod loading19—

No pages yet: Data model, Geometry, Terrain, Vegetation, Water, Animation, Runtime and limits.

Unreal Engine

SystemMECCHAPBZ
Overview63
Archives and files5925
Mod loading17—

No pages yet: Data model, World and streaming, Geometry, Materials, Shaders, Textures, Lighting and sky, Terrain, Vegetation, Water, Effects and decals, Collision and physics, Animation, Gameplay data, Runtime and limits.

SEGA Ninja (SA2)

SystemSA2B
Overview13
Archives and files23
World and streaming16
Geometry26
Textures16
Lighting and sky22

No pages yet: Data model, Materials, Shaders, Terrain, Vegetation, Water, Effects and decals, Collision and physics, Animation, Gameplay data, Runtime and limits, Mod loading.

Robomodo RME

SystemSHRED
Overview25
Archives and files71◆
Data model21◆
World and streaming176◆
Geometry181◆
Materials58◆
Shaders86◆
Textures50◆
Collision and physics197◆

No pages yet: Lighting and sky, Terrain, Vegetation, Water, Effects and decals, Animation, Gameplay data, Runtime and limits, Mod loading.

GameBox (Nadeo)

SystemTMNF
Overview2
Data model23
World and streaming89
Geometry32
Materials42
Lighting and sky33
Collision and physics17
Animation19
Gameplay data41

No pages yet: Archives and files, Shaders, Textures, Terrain, Vegetation, Water, Effects and decals, Runtime and limits, Mod loading.

Bedrock Engine (Minecraft)

SystemMCBE
Overview2
Data model104
Geometry25
Materials50
Textures43
Lighting and sky21
Vegetation18
Effects and decals34
Animation19

No pages yet: Archives and files, World and streaming, Shaders, Terrain, Water, Collision and physics, Gameplay data, Runtime and limits, Mod loading.

Byte layouts

How much of each documented structure is understood: bytes whose meaning is proven or observed, of the structure's size (fields of variable size are counted as fields, not bytes).

ProvenObservedSourcedInferredUnknownNot described

Anvil

StructureGamesFieldsBytesBytes by confidenceKnown
Animation fixed prefixRR111724%
Animation track blockRR5956%
Animation object (from the byte after the header byte)SWS237100%
Track blockSWS59100%
Skeleton bodySWS131776%
Bone recordSWS1014100%
Data blockRR81979%
PrefetchingFileInfos blockRR61573%
PrefetchingFileInfos records (decoded)RR44100%
PrefetchingFileInfos recordRR42100%
Version 1 data blockSWS81776%
Breakpoint compressed blockGRB7190%
Forge file headerRR53364%
DataHeader1RR64445%
DataHeader2RR84875%
Index recordRR320100%
Name recordRR919277%
Version 26 index recordSWS316100%
Version 26 name recordSWS1018879%
FILEDATA entry headerSWS644093%
CollisionMaterial bodyRR10577826%
MeshShape bodyRR5944%
SectionRR48100%
Sections in order (payloads)RR10variable
Tree node (11 bytes, ×(F-1), section 0x1EF9)RR411100%
TailRR86100%
MeshShape fields (Shaun White Skateboarding)SWS9variable
SphereShape bodyRR53589%
CapsuleShape bodyRR65192%
BoxShape bodyRR59599%
ReferenceListShape bodyRR10956%
RigidBodyComponent body (847 or 855 bytes)RR5282748%
BuildTable typed valueRR51267%
Runtime class descriptor prefixRR54060%
Runtime field recordRR75632%
AnimatedEntityComponent bodyRR48100%
Entity body with null HierarchyRR2170100%
Component (×n)RR413100%
EntityGroup bodyRR6variable
Shaun White Entity bodySWS1273100%
BoundingVolume (40 bytes)RR540100%
Run (43 bytes, after the components)RR284388%
GIDynResource one-volume prefixRR1511896%
Resource recordRR812100%
Extended file headerRR4863%
ReferenceRR31090%
Object directory (first block)SWS22100%
Object headerSWS512100%
Visual / StaticDecalComponent bodyRR102796%
LODSelectorInstance (after its header)RR54100%
MeshInstanceData (after its header)RR184100%
Material info (41 bytes, ×a)RR941100%
ImpostorInstanceData (after its header)RR44100%
Visual tail (125 bytes)RR2212581%
LODSelector bodySWS510099%
IndexedData (big-endian)SWS54100%
SWSkateGuidanceSystem componentSWS617100%
Guidance objectSWS978100%
LODDescriptorRR114781%
Mesh body (Shaun White Skateboarding)SWS1622100%
MeshBone (Shaun White Skateboarding)SWS47611%
CompiledMesh dataSWS164892%
Range (Shaun White Skateboarding)SWS62483%
Bone palette (Shaun White Skateboarding)SWS6771%
SubMesh (Shaun White Skateboarding)SWS281369%
UVChannel (Shaun White Skateboarding)SWS61331%
MorphChannel (Shaun White Skateboarding)SWS61267%
Compiled mesh prefixRR41753%
Ranged compiled header after the layout classRR95871%
Ranged range recordRR51675%
PrimitiveDescData recordRR532100%
MeshData declaration and countRR510100%
Inline object recordRR83656%
Mesh material descriptorRR72879%
Static vertex, kind 2RRSWS824100%
Mesh bone recordRRSWS581100%
SpotLight body, selected fieldsRRSWS832810%
Scattering keyframe prefixRRSWS1142100%
Material body prefixRRSWS6127100%
Property headerRRSWS51675%
TextureParameterRRSWS73786%
Template binding recordRRSWS84281%
SKGenericMaterial body (selected fields)SWS3064733%
Diffuse slot blockSWS73352%
Render state within the Material bodyRRSWS48552%
UVTransform property payloadRRSWS134768%
ShaderPermutation recordRR74139%
SDB2 headerSWS624100%
SDB2 source entrySWS588100%
SDB2 pass header (kinds 4 and 8)SWS124867%
Compressed shader bundleSWS72075%
Static deferred decal instanceRR1210076%
FloorHeightData bodyRR5944%
Floor height blockRR38100%
FloorHeightData trailerRR85139%
TerrainNodeLayer itemRR52548%
TerrainMaterial, selected established fieldsRR920217%
TBF file headerGRB7280%
TextureMap body (Shaun White Skateboarding)SWS248997%
TextureMap body headerRR115173%
CompiledMip bodyRR65100%
GrassPatternElementRR149444%
Tree structure (at blob offset 0xF4)SWS84867%
Leaf recordSWS59265%
WaterPatchDescRRSWS74992%
DataLayerAction (25 bytes, ×k)RR525100%
GameStateData tailRR821100%
GridDescription (embedded, 57 + 2w bytes, xn)RR1024100%
GridPartition bodyRR59100%
GridCell (21 bytes, ×c)RR421100%
GridCellDataBlock bodyRR55100%
LODSelector body (head)RR61292%
Level (48 + 4n bytes, ×5)RR1247100%
LODSelector footer (after the 5th level)RR54100%
Dependency (9 bytes, ×d)RR29100%
World body (its start)RR8580%
TerrainParam footerRR524100%

ForzaTech

StructureGamesFieldsBytesBytes by confidenceKnown
TFIT envelopeFH6436100%
PGZP headerFH683288%
PGZP entryFH6412100%
Grub bundle headerFH672090%
Blob recordFH682483%
Blob metadata recordFH638100%
String table (.str)FH66140100%
String table sectionFH6512100%
MNCL blob (ManufacturerColors.bin)FH642100%
.carbinFH61023100%
Car instanceFH620variable
Livery headerFH684100%
Livery layerFH6832100%
Paint-slot recordFH6727100%
Tuning DataFH6559869%
LOD profile recordFH665098%
Modl blobFH61322100%
Buffer blob headerFH6616100%
Vertex layout elementFH6720100%
Mesh recordFH6274100%
Skel blobFH646100%
Shader parameterFH677100%
.mtxmoddxtFH6816100%
TXCH metadata (PC)FH6176494%
.particlebin blob dataFH6616100%
particle instanceFH62312987%
.pgeo fileFH616variable
.pgeo table entryFH6432100%
Instance recordFH6168085%
Curve recordFH6296100%
.plib (version 38)FH614850%
PVS transform recordFH61058100%
PVS instance recordFH6113583%

FromSoftware engine

StructureGamesFieldsBytesBytes by confidenceKnown
hkQsTransformSekiroElden Ring348100%
Transform track maskSekiroElden Ring440%
Float track, mask 0x12 (a spline)SekiroElden Ring63100%
TAE event headerSekiroElden Ring324100%
TAE event data recordSekiroElden Ring31675%
TAE header (version 0x1000D)SekiroElden Ring2920841%
BHD5 headerSekiroElden Ring102896%
BucketSekiroElden Ring28100%
File record (Sekiro)Sekiro640100%
File record (Elden Ring)Elden Ring640100%
RangeSekiroElden Ring216100%
Key tableSekiroElden Ring320100%
Hash tableSekiroElden Ring33611%
BND4 headerSekiroElden Ring166464%
Member recordSekiroElden Ring91669%
BND4 name hash tableSekiroElden Ring51675%
BDF4 payload headerSekiroElden Ring94892%
DCX headerSekiroElden Ring217655%
Oodle block headerSekiroElden Ring220%
hclCollidable (version 4)Elden Ring1116080%
Havok section headerSekiroElden Ring28100%
Section tree node (Codec3Axis4, Aabb4BytesCodec)SekiroElden Ring24100%
Mesh tree node (Codec3Axis5, Aabb5BytesCodec)SekiroElden Ring35100%
Simd tree node (hkcdSimdTree::Node; 112 bytes in Sekiro, which has no flags)SekiroElden Ring912889%
FMG header and group table (version 2)SekiroElden Ring124083%
FMG group (version 2)SekiroElden Ring416100%
ITEM recordSekiroElden Ring412100%
PARAM header (the 0x85 form of both games)SekiroElden Ring146491%
PARAM row index entry (the 0x85 form)SekiroElden Ring424100%
BULLET_PARAM_ST row (revision 4), the flight, effect and child fieldsElden Ring272720%
WORLD_MAP_LEGACY_CONV_PARAM_ST row (data version 2)Elden Ring144898%
FXR headerSekiroElden Ring2314489%
FXR nodeSekiroElden Ring1048100%
FXR configSekiroElden Ring632100%
FXR actionSekiroElden Ring146491%
FXR conditionSekiroElden Ring1396100%
FXR propertySekiroElden Ring840100%
FXR modifierSekiroElden Ring73281%
MaterialExParam version 4 rowElden Ring49688%
Examined TAE 198 parameter payloadElden Ring3646%
EDGE headerSekiro41675%
EDGE recordSekiro116478%
EMEVD header (Sekiro)Sekiro1214486%
EMEVD header (Elden Ring)Elden Ring1214486%
EMEVD event record (Sekiro)Sekiro74892%
EMEVD event record (Elden Ring)Elden Ring74892%
EMEVD instruction (Sekiro)Sekiro532100%
EMEVD instruction (Elden Ring)Elden Ring532100%
EMEVD parameter substitution (Sekiro)Sekiro53288%
EMEVD parameter substitution (Elden Ring)Elden Ring53288%
EMEVD instruction layer (Sekiro)Sekiro5320%
EMEVD instruction layer (Elden Ring)Elden Ring5320%
hkaiNavMesh::FaceSekiroElden Ring616100%
hkaiNavMesh::EdgeSekiroElden Ring72095%
hkaiDirectedGraphExplicitCost::NodeSekiro28100%
hkaiDirectedGraphExplicitCost::EdgeSekiro38100%
hkcdCompressedAabbCodecs::Aabb6BytesCodecElden Ring36100%
FLVER2 PC headerSekiroElden Ring2712892%
MeshSekiroElden Ring1248100%
Vertex bufferSekiroElden Ring732100%
Face setSekiroElden Ring103294%
FLVER2 nodeSekiroElden Ring1212897%
FLVER2 skeleton-set descriptorSekiroElden Ring53263%
FLVER2 skeleton mapping entrySekiroElden Ring61625%
FLVER2 dummySekiroElden Ring126419%
Buffer layoutSekiroElden Ring316100%
Layout memberSekiroElden Ring52080%
BTL header (Sekiro)Sekiro76093%
BTL header (Elden Ring)Elden Ring76093%
BTL light (Sekiro)Sekiro1623216%
BTL light (Elden Ring)Elden Ring1623225%
Tile lookup record (g_LightLookupBuffer, t60)Sekiro512100%
Tile index entry (g_LightIndices, t59)Sekiro24100%
WeatherAssetCreateParam row (WEATHER_ASSET_CREATE_PARAM_ST)Elden Ring186420%
GPARAM version 5 headerSekiroElden Ring208411%
GPARAM group recordSekiroElden Ring380%
GPARAM version 5 field recordSekiroElden Ring6120%
Version 5 value-ID entrySekiroElden Ring280%
GPARAM version 5 extra recordSekiroElden Ring61688%
PointLight (g_LightBuffer, t19 of the organize program, t61 of the tiled pass)SekiroElden Ring1520896%
SpotLight (g_SpotLightBuffer, t20 of the organize program, t62 of the tiled pass)SekiroElden Ring1419296%
FLVER2 materialSekiroElden Ring83288%
FLVER2 texture bindingSekiroElden Ring73256%
GX item headerSekiroElden Ring31267%
GXMD item prefixSekiroElden Ring280%
MATBIN headerElden Ring85693%
MATBIN parameterElden Ring54090%
MATBIN samplerElden Ring54892%
METAPARAM version 6 headerSekiroElden Ring2115274%
METAPARAM textureSekiroElden Ring104879%
METAPARAM pass descriptorSekiroElden Ring340100%
METAPARAM render passSekiroElden Ring62433%
METAPARAM CAParamSekiroElden Ring99679%
METAPARAM MtdParamSekiroElden Ring118095%
MTD block prefixSekiroElden Ring620100%
PC TPF headerSekiro71688%
PC TPF headerElden Ring71688%
PC TPF texture descriptor prefixSekiro82090%
PC TPF texture descriptor prefixElden Ring82090%
Optional TPF metadataSekiro3850%
Optional TPF metadataElden Ring3850%
Grass mesh headerSekiroElden Ring1040100%
Grass volumeSekiroElden Ring520100%
Grass vertexSekiroElden Ring23633%
Grass faceSekiroElden Ring224100%
GrassTypeParam resource fieldsElden Ring82760%
MapOffset event type dataSekiro216100%
Section header and pointer table (Sekiro)Sekiro516100%
Section header and pointer table (Elden Ring)Elden Ring516100%
MSBS part header — selected fieldsSekiro1116053%
MSBE part header — selected fieldsElden Ring1119244%
Region record header — selected common fieldsSekiroElden Ring1110415%
Event record header — selected common fieldsSekiroElden Ring74833%
Region and event extra blockElden Ring53263%
SFX region type dataSekiroElden Ring52467%
Part draw block (payload slot +80)SekiroElden Ring82000%
Part second display block (payload slot +88)SekiroElden Ring47244%
Elden Ring part visibility-related structureElden Ring73920%

Frostbite (skate.)

StructureGamesFieldsBytesBytes by confidenceKnown
ECLP headerskate.166475%
Bundle manifest headerskate.936100%
Named entryskate.28100%
Chunk entryskate.324100%
CAS block headerskate.5888%
Superbundle TOC headerskate.124883%
TOC bundle recordskate.316100%
Bundle region headerskate.93689%
Extended archive identifierskate.18100%
Native DB node prefixskate.31100%
PhysicsResource headerskate.145679%
Shape recordskate.88495%
Part recordskate.117278%
EBX RIFF headerskate.312100%
EBXX array recordskate.5160%
MeshSet headerskate.1821668%
MeshSet LOD fieldsskate.1316879%
MeshSet section fieldsskate.2238479%
Vertex declarationskate.510098%
Depot resource metadataskate.41675%
Depot key entryskate.216100%
Depot block descriptorskate.324100%
Parameter prefixskate.416100%
Studio FBMOD prefixskate.625100%
Light selector table known fieldsskate.359288%
ParamDb owner known fieldsskate.611227%
Depot key registry nodeskate.53288%
Type record (class)skate.116488%
Registered runtime object (class)skate.74090%
Field entry (class and structure)skate.524100%
Binding-set headerskate.63263%
Binding groupskate.106472%
Input-layout headerskate.43263%
Input-layout elementskate.520100%
Raster shared-state fieldsskate.918029%
Raster permutation fixed fieldsskate.43275%
Extended texture headerskate.2118088%

GameBox (Nadeo)

StructureGamesFieldsBytesBytes by confidenceKnown
Car state, version 9TMNF166120%

Insomniac engine

StructureGamesFieldsBytesBytes by confidenceKnown
Packfile section header (version 11)Sunset1064100%
Asset wrapperSunset436100%
DAT1 headerSunset7160%
Model BuiltSunset107244%
VertexSunset41675%
Mesh entrySunset86453%
Texture header (section 4EDE3593)Sunset153672%
Zone object record (kind 0, placed model)Sunset1015649%

MonoGame / XNA

StructureGamesFieldsBytesBytes by confidenceKnown
XNB headerSTUNTBOOST510100%
Collision model (CollisionModelReader object)STUNTBOOST528100%
MGFX headerSTUNTBOOST511100%
Texture2DReader objectSTUNTBOOST516100%

SEGA Ninja (SA2)

StructureGamesFieldsBytesBytes by confidenceKnown
FST entrySA2B4120%
Light slot (stgNN_light.bin, 0x180 bytes = 12 slots)SA2B4320%
Light slot (stgNN_light_gc.bin, 0x240 bytes = 12 slots)SA2B6480%
Fog header (16 bytes)SA2B5160%
GVMH archive headerSA2B512100%
SET fileSA2B24100%
SET itemSA2B432100%

RAGE

StructureGamesFieldsBytesBytes by confidenceKnown
AnimationGTA V189633%
Sequence headerGTA V123256%
Animation bone-track IDGTA V3475%
RPF7 headerGTA V416100%
Directory entryGTA V416100%
Binary entryGTA V516100%
Resource entryGTA V516100%
Common bound headerGTA V1411258%
Geometry bound fieldsGTA V2130461%
Composite boundGTA V1017683%
Triangle polygonGTA V316100%
META root headerGTA V1511243%
META field descriptionGTA V61694%
Loose resource headerGTA V4160%
Drawable baseGTA V1316876%
Drawable modelGTA V104871%
Enhanced vertex declarationGTA V4320100%
GeometryGTA V1415225%
Enhanced vertex bufferGTA V76434%
Enhanced index bufferGTA V66422%
Enhanced fragment rootGTA V1730425%
Skeleton headerGTA V811230%
Bone recordGTA V3803%
LightAttributesGTA V3416832%
Enhanced drawable shaderGTA V106458%
Material parameter infoGTA V28100%
SGD2 program recordGTA V81100%
Program resource bindingGTA V102861%
Program constant bindingGTA V62458%
Technique passGTA V62438%
Rasterizer stateGTA V61644%
Depth-stencil stateGTA V92458%
Blend stateGTA V26894%
RenderTargetBlendGTA V88100%
Sampler stateGTA V73639%
Texture dictionaryGTA V106438%
Enhanced textureGTA V1912833%

Robomodo RME

StructureGamesFieldsBytesBytes by confidenceKnown
CSTR headerSHRED616100%
CSTR blockSHRED34100%
PAK headerSHRED516100%
PAK entrySHRED832100%
Packfile headerSHRED116481%
Packfile section headerSHRED948100%
hkClassSHRED104867%
hkClassMemberSHRED92483%
hkClassEnumSHRED42060%
Triangles subpartSHRED229654%
Material recordSHRED41233%
MLP headerSHRED82871%
MLP resource recordSHRED728100%
Mesh metadataSHRED2219277%
Stream descriptorSHRED62467%
Index descriptorSHRED62483%
Submesh recordSHRED109621%
SCP header (placement fields)SHRED72467%
Placement recordSHRED74842%
Skinning stream envelopeSHRED264100%
Skinning batch headerSHRED464100%
Skinning source vertexSHRED96456%
Skeleton bone recordSHRED41650%
MBP headerSHRED624100%
MBP entrySHRED312100%
MDP record headerSHRED229646%
Parameter descriptorSHRED41675%
Sampler descriptorSHRED72843%
SHP permutation entrySHRED41675%
THP headerSHRED278486%
Light recordSHRED88055%
Spot camera recordSHRED104842%
Locator recordSHRED41675%
Occluder recordSHRED416100%
SCP headerSHRED177261%
SCP nodeSHRED711286%
Node matrix recordSHRED28100%
SCP blob section headerSHRED416100%
Spline recordSHRED145671%
Spot chunkSHRED951298%

Unity

StructureGamesFieldsBytesBytes by confidenceKnown
SerializedFile header, version 21SkateBIRD620100%
SerializedFile header, version 22SleddingPEAKBig Walk1048100%
Type entrySkateBIRDSleddingPEAKBig WalkGungeonRoR2Schedule I523100%
Stored type tree (after the old type hash)PEAKSledding68100%
Stored type tree nodePEAKSledding932100%
Object entry, version 21SkateBIRD420100%
Object entry, version 22SleddingPEAKBig Walk424100%
UnityFS headerBig WalkPEAKSledding812100%
Block table (after decompression)Big WalkPEAKSledding52020%
ResetPosition script fieldsSkateBIRD24100%
GrindableRail script fieldsSkateBIRD55643%

Unreal Engine

StructureGamesFieldsBytesBytes by confidenceKnown
FIoStoreTocHeaderMECCHA23144100%

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