SkateBIRD
SkateBIRD (Glass Bottom Games, 2021) is a skateboarding game where the player is a bird, built on Unity 2019.4.20f1 with the built-in render pipeline and the Mono scripting backend. Observed · SkateBIRD The observations on these pages are of Steam app 971030, build 11275982 (191 files, 3,396,104,486 bytes). Observed · SkateBIRD The shipped engine version is 2019.4.20f1; a community page that lists 2018.4.12 dates from a pre-release demo. Observed · SkateBIRD
Data in the install
Section titled “Data in the install”SkateBIRD_Data holds 31 serialized files, all container version 21: level0 to
level13, sharedassets0 to sharedassets13, globalgamemanagers, globalgamemanagers.assets and resources.assets.
Proven · SkateBIRD There are no AssetBundles and no Addressables: the files are loose, StreamingAssets holds a 165-byte
readme, and the 104 managed assemblies are in Managed/
(player data folder, scripting backends).
Observed · SkateBIRD Across the 31 files there are 503,045 objects, which an independent reader and the reader of
the container agree on exactly (path ids, class ids, offsets, sizes).
Proven · SkateBIRD
| Scene | What | Page |
|---|---|---|
level1, level2, level3, level4, level5 |
bedroom 1, rooftop, office, server room, bedroom 2 | scripts |
level7, level12, level13 |
flashback, playground, skate heaven | scripts |
level0 |
the title screen, itself a playable diorama | player data folder |
All Observed · SkateBIRD.
What is special
Section titled “What is special”- Mission markers on layer 28.
Minimap/Mission Markerspheres are drawn only by the escape-menu map camera; the main camera’s culling mask0xe003ff17excludes the layer (layers and cameras). Proven · SkateBIRD - Scripts carry the rules. Reset points (one flagged as the level start), mission givers, collectibles and rails are MonoBehaviours with no type tree (script fields, scene scripts). Observed · SkateBIRD
- Lighting. Trilight ambient in the level scenes with stale probes, skybox ambient with zero probes in the platform scenes, no baked lightmaps (ambient light, lights). Proven · SkateBIRD
- Materials. Built-in shaders shipped as real Shader objects, and a custom Lambert shader with stochastic tiling (built-in shaders). Observed · SkateBIRD
- Physics. A solver iteration count of 64, a 60 Hz fixed step and six physic materials (colliders). Proven · SkateBIRD
- Skin weights. Four influences per vertex, two at the lowest quality levels (skinning). Proven · SkateBIRD
- Camera and post-processing. The gameplay profile blurs everything away from the bird (post-processing). Observed · SkateBIRD
- Version 21 container. Offsets in the object table are 32 bits; a reader written for version 22 refuses these files. Proven · SkateBIRD
Community
Section titled “Community”No dedicated mod platform exists for SkateBIRD; BepInEx 5 can host plugins (loading code).
Config is kept in the registry under HKCU\Software\Glass Bottom Games\SkateBIRD\ and saves in saved_*.sav under the user’s
LocalLow\Glass Bottom Games\SkateBIRD\. Sourced · PCGamingWiki, SkateBIRD
What is known
| System | Claims | Confidence | Proven or observed |
|---|---|---|---|
| Overview | 17 | 100% | |
| Archives and files | 76 | 88% | |
| Data model | 55 | 58% | |
| World and streaming | 13 | 62% | |
| Geometry | 42 | 74% | |
| Materials | 45 | 53% | |
| Shaders | 48 | 88% | |
| Textures | 51 | 88% | |
| Lighting and sky | 53 | 58% | |
| Effects and decals | 8 | 100% | |
| Collision and physics | 27 | 59% | |
| Animation | 46 | 78% | |
| Gameplay data | 34 | 97% | |
| Runtime and limits | 8 | 88% | |
| Mod loading | 8 | 38% |
Computed from the engine's pages; the whole picture is on the coverage page.