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Big Walk

Applies toBig Walk

Big Walk (House House) is a cooperative open-world walking and puzzle game on Unity 6000.3.17f1 with the IL2CPP scripting backend. Observed · Big Walk The observations are of Steam app 1478500, build 25723723. Observed · Big Walk

The game’s whole data folder is one 2,451,391,952-byte UnityFS bundle, Big Walk_Data/data.unity3d (43,598 blocks, LZ4HC, 19 files, 5.71 GB decompressed); there is no Addressables catalog and no other bundle. Proven · Big Walk Its 12 serialized files are version 22 containers of Unity 6000.3.17f1 with their type trees stripped. Proven · Big Walk Beside the bundle: il2cpp_data/Metadata/global-metadata.dat (version 39), boot.config, app.info and three sharedassets*.resource audio streams. Observed · Big Walk

Scene file Role Objects Confidence
level0 platform init Inferred · Big Walk
level1 menus and the offline base scene (1,026,828 bytes) Inferred · Big Walk
level2 the whole world (91,750,964 bytes) 624,585 Proven · Big Walk
level3 sky (6,772 bytes) Inferred · Big Walk
  • One scene, no streaming: the world is a single scene with 166,795 GameObjects, 61,551 mesh renderers, 18,676 LOD groups and 41,902 box, mesh and capsule colliders (world and puzzles). Proven · Big Walk
  • Networking. Mirror with a KCP transport and Epic Online Services; every peer must run the same content (networking). Observed · Big Walk
  • Puzzle logic. The peck system, props and homes, tickets for non-networked objects (systems). Inferred · Big Walk
  • IL2CPP dumps are 4 bytes short on types that serialize fields the generated stubs lack (scripting backends). Observed · Big Walk
  • Loader. A modded install uses BepInEx 6 with an IL2CPP interop layer (loading code). Observed · Big Walk

What is known

SystemClaimsConfidenceProven or observed
Overview1688%
Archives and files10090%
Data model3743%
Geometry2770%
Materials3336%
Textures5188%
Lighting and sky1100%
Animation1050%
Gameplay data2245%
Runtime and limits2060%
Mod loading838%

Computed from the engine's pages; the whole picture is on the coverage page.

Sources

  • Cpp2IL — dummy assemblies from the IL2CPP metadata
  • Mirror — the networking library