Big Walk
Big Walk (House House) is a cooperative open-world walking and puzzle game on Unity 6000.3.17f1 with the IL2CPP scripting backend. Observed · Big Walk The observations are of Steam app 1478500, build 25723723. Observed · Big Walk
Data in the install
Section titled “Data in the install”The game’s whole data folder is one 2,451,391,952-byte UnityFS bundle,
Big Walk_Data/data.unity3d (43,598 blocks, LZ4HC, 19 files, 5.71 GB decompressed); there is no Addressables catalog and no
other bundle. Proven · Big Walk Its 12 serialized files are version 22
containers of Unity 6000.3.17f1 with their type trees stripped. Proven · Big Walk Beside the bundle:
il2cpp_data/Metadata/global-metadata.dat (version 39), boot.config, app.info and three sharedassets*.resource audio
streams. Observed · Big Walk
| Scene file | Role | Objects | Confidence |
|---|---|---|---|
level0 |
platform init | Inferred · Big Walk | |
level1 |
menus and the offline base scene (1,026,828 bytes) | Inferred · Big Walk | |
level2 |
the whole world (91,750,964 bytes) | 624,585 | Proven · Big Walk |
level3 |
sky (6,772 bytes) | Inferred · Big Walk |
What is special
Section titled “What is special”- One scene, no streaming: the world is a single scene with 166,795 GameObjects, 61,551 mesh renderers, 18,676 LOD groups and 41,902 box, mesh and capsule colliders (world and puzzles). Proven · Big Walk
- Networking. Mirror with a KCP transport and Epic Online Services; every peer must run the same content (networking). Observed · Big Walk
- Puzzle logic. The peck system, props and homes, tickets for non-networked objects (systems). Inferred · Big Walk
- IL2CPP dumps are 4 bytes short on types that serialize fields the generated stubs lack (scripting backends). Observed · Big Walk
- Loader. A modded install uses BepInEx 6 with an IL2CPP interop layer (loading code). Observed · Big Walk
What is known
| System | Claims | Confidence | Proven or observed |
|---|---|---|---|
| Overview | 16 | 88% | |
| Archives and files | 100 | 90% | |
| Data model | 37 | 43% | |
| Geometry | 27 | 70% | |
| Materials | 33 | 36% | |
| Textures | 51 | 88% | |
| Lighting and sky | 1 | 100% | |
| Animation | 10 | 50% | |
| Gameplay data | 22 | 45% | |
| Runtime and limits | 20 | 60% | |
| Mod loading | 8 | 38% |
Computed from the engine's pages; the whole picture is on the coverage page.