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Sledding Game

Applies toSledding

Sledding Game is a multiplayer sledding game on Unity 6000.3.12f1 with the Universal Render Pipeline, the IL2CPP scripting backend and FishNet networking. Observed · Sledding The observations are of Steam app 3438850, build 26054124. Observed · Sledding Statements below that name build 25351629 were made on the earlier build and are not rechecked on 26054124; statements that name no build were made on 25351629 unless they say otherwise, and have not been rechecked on 26054124. Observed · Sledding

Sledding Game_Data holds seven loose serialized files, all container version 22: globalgamemanagers, globalgamemanagers.assets, level0, level1, resources.assets, sharedassets0 and sharedassets1. Proven · Sledding The build settings list Boot (level0, empty) and Main Mountain Scene (level1, the mountain with the lodge inside it). Observed · Sledding StreamingAssets/aa is an Addressables 2.9.1 folder of 50 bundles, almost all localization (bundles); the scripts are in GameAssembly.dll with il2cpp_data/Metadata/global-metadata.dat version 39 (scripting backends). Observed · Sledding

In build 25351629 the mountain scene has 151,088 objects, among them 18,069 mesh renderers, 2,507 LOD groups, 4,151 box colliders, 57 lights (scenes, lights). Observed · Sledding In build 26054124 the scene draws 25 terrains and keeps 5,790 mesh renderers after the LOD and active-state rules (3,944 in 25351629), 21,147 terrain tree renderers (12,321 in 25351629) and 56 shining non-directional lights (53 in 25351629). Observed · Sledding The path ids of objects in sharedassets1 and resources.assets are renumbered between the two builds (a hot cocoa mug is sharedassets1 835 in 25351629 and 1126 in 26054124) while its geometry is identical. Observed · Sledding Over all shaders of build 26054124 there are 5,987 fragment-program player variants in 375 shaders (9,182 in 347 shaders in 25351629). Observed · Sledding

  • Terrain. Build 26054124 draws 25 terrains with 21,147 tree renderers. Observed · Sledding Build 25351629 has nine 1,000 m terrains of 513 × 513 samples, three splat layers each, 12,321 tree instances of three prototypes (terrain). Proven · Sledding
  • Ambient light. Build 26054124 stores trilight ambient with HDR colours and no skybox material, and a named sun (ambient light). Observed · Sledding Build 25351629 stores skybox ambient with fog on, and one RenderSettings shared by mountain and lodge. Proven · Sledding
  • URP shaders whose variants keep their textures in parameter blobs (2021.2 layout) (shader objects, draw keywords). Observed · Sledding
  • Skinning. Unlimited bone influences at every quality level, 21 meshes with variable bone counts (skinning). Observed · Sledding
  • Humanoid animation. The frog and yeti avatars with muscle-driven clips (humanoid muscles). Observed · Sledding
  • Traps in the 6000.3 data: a short PlayerSettings layout in common type tree packages, linear base maps, runtime-built chairlift cables, text mesh signs, Shapes decals (scene scripts and traps). Observed · Sledding
  • Physics. Nine physic materials from Ice Lake (friction 0.01) to Maximum Friction (1000) (colliders). Proven · Sledding
  • Networking. FishNet with Epic Online Services and Dissonance voice (networking). Observed · Sledding

Beside the Steam files the install has MicrosoftGame.config, layout.xml, Resources.pri and store logos, the layout of a Microsoft Store package. Observed · Sledding

What is known

SystemClaimsConfidenceProven or observed
Overview17100%
Archives and files12892%
Data model7071%
World and streaming850%
Geometry5078%
Materials4347%
Shaders5489%
Textures5389%
Lighting and sky4450%
Terrain1989%
Collision and physics2560%
Animation4374%
Gameplay data2259%
Runtime and limits1191%
Mod loading617%

Computed from the engine's pages; the whole picture is on the coverage page.

Sources

  • UnityPy — independent reader for the census, mesh, texture, material, terrain and shader comparisons
  • AssetRipper — type tree package; its entry for the exact patch version matters