Skip to content

Gameplay database resources

AnvilGameplay dataApplies toGRB

Breakpoint stores a major gameplay database in the DBContainerEntry_0X104634F921 entry of DataPC and its patch. The community’s complete container walk reports 61,426 base records and 61,446 patch records, matching metadata and the final decoded byte. These remain attributed measurements rather than independent checks here. Sourced · Breakpoint format reference

The base population includes 23,914 DB*-named records and 37,512 other records, including spawn descriptors, reinforcement waves, dialogue, effects and UI. The stream uses ordinary resource records, including unnamed records and extended headers. Sourced · Breakpoint format reference

Schema identity is the resource type id, while instance names can share that schema. For example DBSimpleFightingBehaviour and DBDefensiveStrafeBehaviour both use 0x131086DD; DBCircularSideBehaviour and DBAgressiveStrafeBehaviour use 0x6E77432E. Name-prefix counts therefore are not distinct type counts. Sourced · Breakpoint format reference

The documented AnvilToolkit profile unpacks and repacks those records as bytes but has no structured DB-class XML serializers. Storage access does not establish enemy perception or decision formulas. Sourced · Breakpoint format reference

What are the gameplay field semantics?

Names and byte differences give candidate meanings, but a complete executable schema and runtime validation of perception, health and reinforcement fields remain unresolved. Unknown