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Ocean and canal surfaces

San Van’s measured water consists of one static ocean plane, 19,084.8 m square at approximately y=0 in bam_waterterrain_sub, plus four canal meshes. Two nine-parameter water materials share five textures. The measured water physics material is 0xf007a0. Observed

Studio exposes an ocean material domain and collision_mode: water; its compiled water section meshes can remain resident in the level root. Visible water geometry and the water collision response are distinct data. Observed

Studio places the ocean surface object (t_0_0) at the level root: in a map compiled in tiles with ocean water, the level root bundle of every tile holds a ShaderBlockDepot with a single key, the water object’s. Observed

What does the stock water shader compute?

The surface and binding census does not establish wave evaluation, depth reconstruction, reflection or foam equations. Unknown