MediaTracker triangles and key functions
A map’s MediaTracker clips are made of blocks, and some blocks animate by keys: a list of times, and for each time a full set of values. The triangle blocks key the corners of a coloured mesh; the key functions are curves of plain numbers. Inferred · from the classes and their chunks below
Classes
Section titled “Classes”| Class | ID | Derives from | Confidence |
|---|---|---|---|
CGameCtnMediaBlockTriangles |
0x03029000 |
Sourced · GBX.NET | |
CGameCtnMediaBlockTriangles2D |
0x0304B000 |
CGameCtnMediaBlockTriangles |
Sourced · GBX.NET |
CGameCtnMediaBlockTriangles3D |
0x0304C000 |
CGameCtnMediaBlockTriangles |
Sourced · GBX.NET |
CFuncKeys |
0x05002000 |
Sourced · GBX.NET | |
CFuncKeysReal |
0x0501A000 |
CFuncKeys |
Sourced · GBX.NET |
0x05002000 is CFuncKeys, the base class, not CFuncKeysReal. Sourced · GBX.NET
Triangle blocks
Section titled “Triangle blocks”The 2-D and 3-D triangle blocks carry no triangle chunk of their own: both read chunk 0x03029001 of their base class, in the
order below. “Counted” means a 32-bit count followed by that many items. Sourced · GBX.NET
| Order | Field | Type | Confidence |
|---|---|---|---|
| 1 | Key times | counted f32 |
Sourced · GBX.NET |
| 2 | Position rows, columns | two u32: rows equal the number of keys, columns the number of vertices |
Sourced · GBX.NET |
| 3 | Positions | rows × columns vec3 (three f32), row by row: every vertex’s position at the first key, then at the second |
Sourced · GBX.NET |
| 4 | Vertex colours | counted vec4 |
Sourced · GBX.NET |
| 5 | Triangles | counted triples of i32 vertex indices |
Sourced · GBX.NET |
| 6 | Pick mode | i32 |
Sourced · GBX.NET |
| 7 | Pick plane normal, position | two vec3 |
Sourced · GBX.NET |
So a triangle block is one mesh whose topology and colours are fixed and whose vertices move from key to key. Inferred · from the layout
A strict reader of this layout and GBX.NET agree on every byte of the 42 Triangles2D and 36 Triangles3D nodes found in the
81 downloaded maps both could read. Observed · 81 maps
Key functions
Section titled “Key functions”CFuncKeys stores the key positions: chunk 0x05002001 holds the X values (counted f32) and chunk 0x05002003 an
identifier. CFuncKeysReal reads those and adds chunk 0x0501A001: the Y values (counted f32) and an i32 interpolation
mode. Sourced · GBX.NET
Of 100 maps of the 2026 top-downloads list, one holds CFuncKeysReal nodes, three of them, and it reaches them through
TMUnlimiter’s version 7 extension data; the map’s ordinary clip graph does not lead to them. Observed · 100 maps
The pick mode, the pick plane and the values of the interpolation mode carry GBX.NET’s names only; what the game does with them is not established.