Water collision and region data
Water-related collision surfaces have HitMtrlParam classes separate from the materials drawing water. Sekiro’s community names distinguish water puddles, walkable water, diveable water and swimming slopes; Elden Ring’s names include water and several poison or rot surfaces. Sourced · Paramdex
| Game | Class | Community name | Confidence |
|---|---|---|---|
| Sekiro | 20 | Water Puddle | Sourced · Sekiro · Paramdex |
| Sekiro | 21 | Water (Walkable) | Sourced · Sekiro · Paramdex |
| Sekiro | 22 | Water (Diveable) | Sourced · Sekiro · Paramdex |
| Sekiro | 35 | Water Slope | Sourced · Sekiro · Paramdex |
| Sekiro | 36 | Water Slope (swimming) | Sourced · Sekiro · Paramdex |
| Elden Ring | 21 | Water | Sourced · Elden Ring · Paramdex |
| Elden Ring | 23 / 24 | Shallow Poison Swamp / Poison Swamp | Sourced · Elden Ring · Paramdex |
| Elden Ring | 46 / 49 | Scarlet Swamp / Lake of Rot | Sourced · Elden Ring · Paramdex |
The fsnp shape-key mapping supplies these IDs per collision triangle where the binding is unambiguous. Observed
How do water regions, collision and the rendered surface join?
A class name does not establish water height, volume extent, flow, shader selection, damage application or the runtime swimming predicate. Collision and region records alone do not yet establish the complete water system.