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DataLayers and world state

AnvilWorld and streamingApplies toRR

DataLayers distinguish event, season and user-content layouts on the same ground. Entities and groups contain DataLayerFilters. In the measured campus cell, distinct event layouts explain overlapping ramps and bowls; grids do not separate those states. Observed

DataLayer (0x41813744) has a two-byte body in the checked DataPC population, without member lists. Layer-owned GridCellDataBlocks instead carry a layer ClassID as their final key. Observed

DataLayerAction (25 bytes, ×k)25 bytesRR100% known

Little-endian. Offsets are relative to this structure.

ProvenObservedSourcedInferredUnknownNot described
OffsetSizeTypeFieldConfidenceNotes
0x08u64 = 0idObserved
0x84u32 = 0xE31593E1typeObserved
0xC1u8 = 00tagObserved
0xD8u64DataLayerObserveda DataLayer 0x41813744's ClassID
0x154u32actionObserved0 or 1
Action Interpretation Confidence
0 Entity present while layer enabled Inferred
1 Entity present while layer disabled Inferred

That polarity fits 360 zero actions and 47 one actions among 556 placeable campus-cell Entities: event structures use zero, replaced ordinary furniture uses one. This is content evidence rather than execution of the layer manager. Observed

Both checked USNAT WorldDataLayerManagers contain one entry linking Looping_Assets and its GridCellDataBlock, not an event/season active-layer set. Their 35-byte bodies contain no event layer or group references. Observed

DataLayer bodies are 01 01 on 1,047 base and 475 patch layers, and 01 00 on 23 base and three patch layers. Interpreting the second byte as runtime-switchable versus always-loaded fits these contents but remains inferred. Observed Inferred

DataLayerGroup has 01 + u32 count + ten-byte references + 00; all 53 checked groups fit. Groups organize career, live-user-content and day-one layer sets. Observed

GameStateData tail25 + L1 + L2 bytesRR100% known

Little-endian. Offsets are relative to this structure.

ProvenObservedSourcedInferredUnknownNot described
OffsetSizeTypeFieldConfidenceNotes
0x01u8 = 00tagObserved
0x18u64idObserved
0x94u32 = 0x7313743EtypeObserved
0xD4u32PropertyCountObservedGameStateData.PropertyCount (registry u32): 9 273,240, 8 94,437, 7 88,147, 10 10,261, 13 9,777, 3 9,038
0x114u32DescBuffer length L1ObservedGameStateData.DescBuffer is an array of bytes: its length. L1 = 130 273,240, 116 94,437, 102 88,147, 144 10,261
0x15L1bytesDescBufferUnknownOpaque descriptor bytes; checked length fits 4 + 14 × PropertyCount.
21+L14u32DataBuffer length L2ObservedGameStateData.DataBuffer is an array of bytes: its length, 169 273,215, 168 94,437, 167 88,105, 170 10,237
25+L1L2bytesDataBufferUnknownOpaque property-value bytes.

ResetData is null or inline GameStateData. Registry names identify PropertyCount, DescBuffer and DataBuffer; 490,803 measured Entity tails end exactly at these buffers. Descriptor length fits 4 + 14 × PropertyCount in checked profiles; internal descriptor semantics remain unresolved. Observed

Which layers are active in each mode and save state?

The manager does not supply a general active-event set. Event-name prefixes cannot define the default world, and AND versus OR combination of multiple Entity actions is not established. Unknown