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RAGE

RAGEApplies toGTA V

Grand Theft Auto V Enhanced stores its world in RPF7 archives. The archives contain ordinary files and paged resources: map placements, archetypes, drawables, textures, collision and animation dictionaries. Sourced · CodeWalker

An archive entry is not necessarily the file the game uses. Base archives, title updates and DLC packs can contain copies of the same name; mount data determines which copy is live, and Story and Online have different map states. Observed See mounts and overlays.

The Enhanced edition retains the RSC7 resource envelope but changes important payload layouts: drawable version 159, fragment version 171 and texture-dictionary version 5. Enhanced vertex declarations and texture formats therefore need their own interpretation even when a file has a familiar extension. Observed

Materials connect a drawable’s hashed parameters to effects in a compiled DXIL database. The database stores programs, binding tables, techniques and fixed-function state; an effect name alone does not specify every pass. Observed See SGD2 and material parameters.

This section covers the PC Enhanced data described on the game hub. These layouts do not establish the formats of other RAGE games or every Legacy resource present alongside Enhanced assets. Unknown

Pages

Archives and files

  • Enhanced archive corpus — Recounted archive and resource-entry totals, with physical copies separated from active world selection.
  • Mounts, DLC packs and overlays — How base images, title updates and DLC content select the live Story and Online files.
  • RPF7 archives — Archive entries, block addressing, compression and the NG and AES ciphers.

Data model

  • META, XML and identifier hashes — Self-describing META blocks, case-sensitive schema hashes, joaat identifiers and binary XML.
  • RSC7 resources — Resource envelopes, virtual pointers, system and graphics pages, and packed page flags.

World and streaming

Geometry

Materials

Shaders

Textures

Lighting and sky

Terrain

Water

  • Water quad data — World and island water files, authored surface rectangles, triangle types and wave/calming regions.

Effects and decals

Collision and physics

  • Bounds and collision — YBN and embedded phBound trees, quantized vertices, polygon materials and map-state ownership.

Animation

Sources

  • CodeWalker — Reference reader for GTA V resources and mount data.