Havok tree payloads
Breakpoint MeshShape contains triangle geometry and a PhysicsSDKDataPack.SerializedRawData Havok tagfile holding its bounding-volume tree. The community describes SDK version string 20180200 in samples; this is distinct from Riders Republic’s tagged section format. Sourced · GRB · Breakpoint format reference
| Structure | Breakpoint profile | Confidence |
|---|---|---|
| Tagfile container | TAG0 containing SDKV, DATA, TCRF and INDX | Sourced · GRB · Breakpoint format reference |
| TCRF | Type-compendium reference; no full local TYPE schema | Sourced · GRB · Breakpoint format reference |
| Item 1 | hknpExternMeshShapeData, compendium type 80, 128 bytes at DATA zero | Sourced · GRB · Breakpoint format reference |
| Item 2 | hkcdStaticTree::Codec3Axis6, compendium type 44, six-byte nodes | Sourced · GRB · Breakpoint format reference |
| Item 3 | hkcdSimdTree::Node, compendium type 52, two sentinel nodes in sampled profile | Sourced · GRB · Breakpoint format reference |
The reference samples 60 and then 300 runtime-shape entries per game in its Wildlands/Breakpoint comparison. It also records an exceptional Breakpoint shape with no tree, preventing a universal assumption that all shapes contain that node array. Sourced · GRB · Breakpoint format reference
The reference does not locate it in the executable or named forge resources. Cross-game tree conversion in the source is not runtime evidence of collision compatibility. Unknown · GRB