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Havok tree payloads

AnvilCollision and physicsApplies toGRB

Breakpoint MeshShape contains triangle geometry and a PhysicsSDKDataPack.SerializedRawData Havok tagfile holding its bounding-volume tree. The community describes SDK version string 20180200 in samples; this is distinct from Riders Republic’s tagged section format. Sourced · GRB · Breakpoint format reference

Structure Breakpoint profile Confidence
Tagfile container TAG0 containing SDKV, DATA, TCRF and INDX Sourced · GRB · Breakpoint format reference
TCRF Type-compendium reference; no full local TYPE schema Sourced · GRB · Breakpoint format reference
Item 1 hknpExternMeshShapeData, compendium type 80, 128 bytes at DATA zero Sourced · GRB · Breakpoint format reference
Item 2 hkcdStaticTree::Codec3Axis6, compendium type 44, six-byte nodes Sourced · GRB · Breakpoint format reference
Item 3 hkcdSimdTree::Node, compendium type 52, two sentinel nodes in sampled profile Sourced · GRB · Breakpoint format reference

The reference samples 60 and then 300 runtime-shape entries per game in its Wildlands/Breakpoint comparison. It also records an exceptional Breakpoint shape with no tree, preventing a universal assumption that all shapes contain that node array. Sourced · GRB · Breakpoint format reference

Where is the referenced type compendium?

The reference does not locate it in the executable or named forge resources. Cross-game tree conversion in the source is not runtime evidence of collision compatibility. Unknown · GRB