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Texture property label vocabulary

AnvilMaterialsApplies toRR

Every texture-property key in the six installed forges matches an exact label in its referenced MaterialTemplate. The table covers 35,918 property occurrences across 125 distinct labels; base and patch copies both count. These are property occurrences, not distinct images or effective runtime materials. Proven · complete texture-property join

Labels are JSON-quoted to make trailing spaces visible. CRC-32 uses the exact ASCII bytes without the quotes, length prefix or NUL terminator. A label establishes the property’s identity, not its shader channel formula. Proven · all label/key matches

Exact label CRC-32 key Stored occurrences Confidence
"0 - Diffuse" 0x7A08CE11 3 Proven
"0-Flag-Diffuse" 0x938BC420 3 Proven
"0.Albedo + Opacity" 0xCD108B59 106 Proven
"000 - Diffuse Side Medium" 0x69BD42A5 8 Proven
"001 - Top Diffuse" 0x48708D00 8 Proven
"002 - Side Diffuse" 0xB1138FEF 8 Proven
"012 - Side Diffuse Micro" 0x13519AB6 8 Proven
"0: Diffuse_Alpha" 0xBC8607BB 117 Proven
"0: Layer1 Diffuse + Alpha Map" 0x74B91491 4 Proven
"1 - Albedo (RGB) + Opacity (A)" 0x463E0755 2,284 Proven
"1 - Albedo A" 0x94C83273 2 Proven
"1 - Albedo and Alpha" 0x49FA5CF1 2 Proven
"1 - DETAILS - Albedo + Opacity" 0x938DF71E 59 Proven
"1 - Diffuse" 0xBB8611D1 40 Proven
"1 - Diffuse Alpha" 0xE4B6CC48 2,317 Proven
"1 - Diffuse Alpha " 0x918FB02B 28 Proven
"1 - Diffuse Alpha A" 0x7FF4E87B 6 Proven
"1 - Logos Diffuse" 0x31F174F4 27 Proven
"1 - Medium - Albedo + Opacity" 0xCE5F56BF 33 Proven
"1:Albedo_Base" 0x60DC8A41 2 Proven
"2 - Albedo B" 0x7A5FB139 2 Proven
"2 - Diffuse Alpha" 0xB72C97CC 156 Proven
"2 - Diffuse Alpha B" 0x45AB3F68 6 Proven
"Albedo" 0x2AAB060F 481 Proven
"Albedo 4" 0x9B1251B9 57 Proven
"Albedo And Opacity" 0x8E9F7A28 20 Proven
"Diffuse" 0x611CEFED 100 Proven
"Diffuse Texture" 0x71982CFC 159 Proven
"DiffuseFog" 0xD6385B0D 14 Proven
"ICE - Diffuse" 0xEC6B398D 4 Proven
"ICE - Diffuse 1" 0x54ABB402 2 Proven
"ICE - Diffuse1" 0x10397B13 2 Proven
"Layer0-Diffuse" 0xB37C4FBC 4 Proven
"Micro Albedo" 0x471AA0CB 33 Proven
"Textures-BaseColor" 0x8E5CE04E 2,242 Proven
"01-Color Gradient" 0x0255CE20 6 Proven
"Color" 0xA79767ED 14 Proven
"ColorPalette" 0xCC44BC6B 2 Proven
"IridescentGradient" 0xF99ACCF1 12 Proven
"SkinPalette" 0x034931A4 2 Proven
"Decal" 0x15DA0C49 2 Proven
"FoilPattern" 0xF37FA5DA 12 Proven
"Pattern" 0x6C01C512 58 Proven
"Tatoo" 0xE4BBC55D 13 Proven
"Textures-Decal" 0x7309AE2D 3,853 Proven
"Z1-Motif" 0x94D227CB 418 Proven
"Z2-Motif" 0xA53A3D56 418 Proven
"4.Emissive Mask" 0x599C901B 72 Proven
"CubeMap" 0x08CB3ABD 4 Proven
"Flow" 0xF2F2794E 19 Proven
"Displacement" 0xD085BD66 2 Proven
"Height Map" 0xE5C0737D 2 Proven
"ICE - Heighmap" 0x9D7C2A77 4 Proven
"ICE - MicroBump" 0x089A9EAA 2 Proven
"ICE - Microbump" 0xA8A83194 2 Proven
"0 - Mask" 0xABB83F76 3 Proven
"000 - Micro Mask" 0x12544558 8 Proven
"02-Textures-Mask2" 0xB8B463ED 6 Proven
"3 - Mask" 0x25373895 40 Proven
"3 - Mask 1" 0xA1B7D591 37 Proven
"5 - Mask A" 0xFCACD4EA 158 Proven
"5 - OBJ - Mask Map" 0xEEEFF189 92 Proven
"6 - Mask B" 0x8E923E53 158 Proven
"Details Mask 1" 0xB8652192 16 Proven
"Flow Mask" 0x98C446B4 19 Proven
"FoamMaskTexture" 0x37E26A41 2 Proven
"Mask" 0xDF5D6C0E 18 Proven
"Mask 1" 0x5F04E9C7 16 Proven
"Mask Dirt" 0xB2F6DB64 92 Proven
"Mask Texture" 0xAECA91AD 2 Proven
"Mask1" 0x64BB9FDC 28 Proven
"Mask2" 0xFDB2CE66 2 Proven
"Scratch-Masks" 0xB6984E2F 58 Proven
"TextureMask" 0xA03E36B0 8 Proven
"Textures-FX-Screen-Mask" 0xA15C2A59 50 Proven
"Textures-Mask" 0x0AC4C2D4 2,242 Proven
"Textures-Mask1" 0x02683DB8 2,575 Proven
"Textures-Mask2" 0x9B616C02 2,575 Proven
"WorldSpaceMask" 0x1BA835C6 5 Proven
"layer0- Mask1" 0xCAAC2B87 4 Proven
"Noise Texture" 0x1B0BF3EB 6 Proven
"000 - Normal Side Medium" 0x9A735FA8 8 Proven
"000 - Normal Top Medium" 0xBC26204A 8 Proven
"001 - Top Normal" 0x938218AB 8 Proven
"002 - Side Normal" 0x495F9837 8 Proven
"011 - Normal Micro" 0xCA32624A 8 Proven
"0: Layer1 Normal Map" 0x78A191D4 2 Proven
"1.Normal Map" 0x4CF706BF 81 Proven
"2 - DETAILS - Normal Map" 0xA197569A 59 Proven
"2 - Medium - Normal Map" 0x7DDAA909 33 Proven
"2 - Normal" 0x37583ABA 40 Proven
"2 - Normal Map" 0x443BF980 2,145 Proven
"3 - Normal Map A" 0x840C4002 164 Proven
"4 - Normal Map B" 0xE0FCE9CD 164 Proven
"4 - OBJ - Normal Map" 0x9397CED7 87 Proven
"ICE - Normal" 0x59F2F8CD 4 Proven
"Layer0-Normal" 0x4B0CC1F4 4 Proven
"Layer0_Normal" 0x30FB00F6 121 Proven
"Micro Normal" 0x4B98CB16 33 Proven
"Normal" 0x26296DD2 207 Proven
"Normal Map" 0x8FCE761C 19 Proven
"Normal_Snow" 0x05AF873A 2 Proven
"Object - Normal" 0x67557C0E 2 Proven
"Textures-Decal-Normal" 0x5D0B0E92 3,853 Proven
"Textures-Main-Normal" 0xA567BB4E 4 Proven
"Textures-Normal" 0x6C901B31 2,300 Proven
"1 - Alpha" 0x58F01E70 40 Proven
"FX-MUD_NormalMask" 0xA017A952 2,340 Proven
"0: Normal_Rough_Metal" 0xCFE230CB 97 Proven
"2 - Normal (RGB) + SpecGloss (A)" 0xE095723C 2,284 Proven
"0: Layer1 Specular Mask" 0xBE2083CE 2 Proven
"ICE - Roughness" 0xE33321D2 4 Proven
"Layer0-Specular" 0x173741CD 4 Proven
"AO Details" 0x4A584700 4 Proven
"Blend Texture" 0x391E143C 2 Proven
"Dense Foam Map" 0x4D7BAC01 2 Proven
"Details" 0xBD9B3216 20 Proven
"FaceTexture" 0x460DF520 2 Proven
"Sowet" 0xC488F141 3 Proven
"Texture" 0x4DDB34EE 154 Proven
"Texture Object 1" 0x27913A8B 2 Proven
"Texture-Flipbook" 0xE3AA1722 48 Proven
"WoodTexture" 0x1D222D12 58 Proven
"Chrominance" 0x60C0B2A6 2 Proven
"Luminance" 0x6B5C1A2D 2 Proven

Shader meaning belongs to the surface formulas and specialized families. Generic Texture labels can occur several times within a template and need selector/link information to distinguish bindings. Observed · template binding records