skate.
skate. is Full Circle’s Frostbite skateboarding game. This reference covers Skate.exe build 20260929, Steam
app 3354750, depot 3354751, manifest 4621099302092747785. Executable offsets on the engine pages refer
to this build; ReSkate and Studio versions are identified separately. Observed
The installed Data directory contains layout.toc, initfs_Win32, superbundle TOCs below Win32, and CAS
archives within install-chunk directories. Native DB describes the install manifest; EBX, resources and chunks
describe the loaded content. Observed See
data folders, bundles and
EBX.
San Vansterdam uses hierarchical WorldPartition cells and vistas, per-cell texture/depot content and streamed collision. Its render resources include MeshSets, material parameter depots and shader-state lookups that lead to DXIL programs. Observed See streaming, MeshSets and shader state.
The game’s identity constraints matter when content is combined: different mesh names can collide in a 32-bit renderer cache, while texture streaming and material registration use their own 64-bit keys. Observed See resource identity and known crashes.
ReSkate loads community map/cosmetic packages, raises several runtime capacities and provides plugins from 2.1.2 prerelease. ReSkate Studio 20261012 compiles map inputs and costumes into native content, with compiler behaviour distinct from stock-world data. Sourced · ReSkate Observed See loading and profiles, Studio, costumes and plugins.
What is known
| System | Claims | Confidence | Proven or observed |
|---|---|---|---|
| Overview | 5 | 80% | |
| Archives and files | 107 | 90% | |
| Data model | 65 | 68% | |
| World and streaming | 21 | 100% | |
| Geometry | 103 | 92% | |
| Materials | 63 | 84% | |
| Shaders | 106 | 88% | |
| Textures | 38 | 55% | |
| Lighting and sky | 29 | 86% | |
| Terrain | 4 | 75% | |
| Vegetation | 6 | 50% | |
| Water | 4 | 75% | |
| Effects and decals | 42 | 86% | |
| Collision and physics | 50 | 78% | |
| Animation | 29 | 79% | |
| Gameplay data | 24 | 79% | |
| Runtime and limits | 158 | 89% | |
| Mod loading | 122 | 43% |
Computed from the engine's pages; the whole picture is on the coverage page.