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skate.

Applies toskate.

skate. is Full Circle’s Frostbite skateboarding game. This reference covers Skate.exe build 20260929, Steam app 3354750, depot 3354751, manifest 4621099302092747785. Executable offsets on the engine pages refer to this build; ReSkate and Studio versions are identified separately. Observed

The installed Data directory contains layout.toc, initfs_Win32, superbundle TOCs below Win32, and CAS archives within install-chunk directories. Native DB describes the install manifest; EBX, resources and chunks describe the loaded content. Observed See data folders, bundles and EBX.

San Vansterdam uses hierarchical WorldPartition cells and vistas, per-cell texture/depot content and streamed collision. Its render resources include MeshSets, material parameter depots and shader-state lookups that lead to DXIL programs. Observed See streaming, MeshSets and shader state.

The game’s identity constraints matter when content is combined: different mesh names can collide in a 32-bit renderer cache, while texture streaming and material registration use their own 64-bit keys. Observed See resource identity and known crashes.

ReSkate loads community map/cosmetic packages, raises several runtime capacities and provides plugins from 2.1.2 prerelease. ReSkate Studio 20261012 compiles map inputs and costumes into native content, with compiler behaviour distinct from stock-world data. Sourced · ReSkate Observed See loading and profiles, Studio, costumes and plugins.

What is known

SystemClaimsConfidenceProven or observed
Overview580%
Archives and files10790%
Data model6568%
World and streaming21100%
Geometry10392%
Materials6384%
Shaders10688%
Textures3855%
Lighting and sky2986%
Terrain475%
Vegetation650%
Water475%
Effects and decals4286%
Collision and physics5078%
Animation2979%
Gameplay data2479%
Runtime and limits15889%
Mod loading12243%

Computed from the engine's pages; the whole picture is on the coverage page.