MECCHA CHAMELEON
MECCHA CHAMELEON is a game on Unreal Engine 5.6.1 (executable PenguinHotel, project Chameleon). The
observations are of Steam app 4704690, build 25293176. Observed · MECCHA
Data in the install
Section titled “Data in the install”Content is in Chameleon/Content/Paks/: the IoStore container Chameleon-Windows (a 2,526,778-byte .utoc and a 3,105,798,464-byte
.ucas, 12,407 chunks), the global container global, and an 88,565,611-byte version 11 pak
(IoStore containers). Proven · MECCHA The containers are
unencrypted and unsigned; blocks are Oodle-compressed. Proven · MECCHA The install also has Engine/ (the
engine’s content and config), two manifests of the shipped files (20,835 and 24 entries) and a plugin folder with the Mocopi
live-link plugin. Observed · MECCHA
What is special
Section titled “What is special”- Custom maps by design. The game ships Steam Workshop and mod.io plugins; the developer publishes a mod kit and a map is a content-only plugin cooked as DLC (custom maps). Observed · MECCHA
- A map’s requirements. One World Partition level with streaming off, stock actors, the collision profile
CameraBlockWall, Nanite off, Lumen with ray tracing, a spawn at the origin (custom maps). Observed · MECCHA - Container version. TOC version 8, flags 0x09, for the game’s and a map’s containers alike (IoStore containers). Proven · MECCHA
What is known
| System | Claims | Confidence | Proven or observed |
|---|---|---|---|
| Overview | 6 | 83% | |
| Archives and files | 59 | 85% | |
| Mod loading | 17 | 82% |
Computed from the engine's pages; the whole picture is on the coverage page.