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MECCHA CHAMELEON

Applies toMECCHA

MECCHA CHAMELEON is a game on Unreal Engine 5.6.1 (executable PenguinHotel, project Chameleon). The observations are of Steam app 4704690, build 25293176. Observed · MECCHA

Content is in Chameleon/Content/Paks/: the IoStore container Chameleon-Windows (a 2,526,778-byte .utoc and a 3,105,798,464-byte .ucas, 12,407 chunks), the global container global, and an 88,565,611-byte version 11 pak (IoStore containers). Proven · MECCHA The containers are unencrypted and unsigned; blocks are Oodle-compressed. Proven · MECCHA The install also has Engine/ (the engine’s content and config), two manifests of the shipped files (20,835 and 24 entries) and a plugin folder with the Mocopi live-link plugin. Observed · MECCHA

  • Custom maps by design. The game ships Steam Workshop and mod.io plugins; the developer publishes a mod kit and a map is a content-only plugin cooked as DLC (custom maps). Observed · MECCHA
  • A map’s requirements. One World Partition level with streaming off, stock actors, the collision profile CameraBlockWall, Nanite off, Lumen with ray tracing, a spawn at the origin (custom maps). Observed · MECCHA
  • Container version. TOC version 8, flags 0x09, for the game’s and a map’s containers alike (IoStore containers). Proven · MECCHA

What is known

SystemClaimsConfidenceProven or observed
Overview683%
Archives and files5985%
Mod loading1782%

Computed from the engine's pages; the whole picture is on the coverage page.

Sources

  • Unreal Engine — the engine; container formats (source access requires an Epic-linked GitHub account)