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MaterialEx action data

FromSoftware engineEffects and decalsApplies toElden Ring

MaterialExParam stores named material-parameter data, and examined TAE type-198 actions reference its row IDs. The checked Elden Ring table is MATERIAL_EX_PARAM_ST, data version 4, with 96-byte rows. Observed

MaterialExParam version 4 row96 bytes88% known
ProvenObservedSourcedInferredUnknownNot described
OffsetSizeTypeFieldConfidenceNotes
0x064u16[32]parameter nameObservedNUL-terminated UTF-16LE
0x404i32material IDSourced
0x4420f32[5]stored RGBA and intensity lanesObservedValues are stored; their application rule is unresolved
0x588u8[8]unknown tailUnknownRetained without interpretation
Examined TAE 198 parameter payload64 bytes6% known
ProvenObservedSourcedInferredUnknownNot described
OffsetSizeTypeFieldConfidenceNotes
0x04u32unknownUnknownRaw word retained
0x44i32MaterialExParam row IDObserved
0x856u8[56]unknown action fieldsUnknownRaw integer and float word views do not establish timing or target meanings

Examined aliases can carry 72 bytes, with eight zero bytes after the 64-byte payload. Observed

How does a material action apply and transition?

The row link does not establish ramp duration, interpolation, target selection, blending with other actions or application order. The Elden Ring envelope does not establish Sekiro’s type-198 layout.