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Skater camera

Frostbite (skate.)Gameplay dataApplies toskate.

The third-person camera follows the skater from behind and above. Its pose right after spawn is measured by fitting renders of a known level to two in-game screenshots taken at the spawn point. Observed

Quantity Value Confidence
Position along the heading About 0.3 m ahead of the skater’s ground point Observed
Height 1.5 m above the ground Observed
Vertical field of view 55.3° at 16:9 Observed
Pitch +1.2° in one launch, −6.2° in the other Observed
Yaw −0.3° and +4.2° off the heading Observed

Position and field of view agree between the two launches; pitch and yaw do not, so the framing after spawn is reproducible only to about 7°. Observed

What sets the camera’s pitch and yaw after spawn?

Two launches give different angles at the same spawn; whether they follow the spawn’s own orientation, the skater’s settling or input is not established. Unknown

The camera’s framing height, High or Low, is a player-profile value, UseHighCam. A profile written with High read Low again after ordinary play, the profile having advanced from revision 3,332 to 3,359, so the game itself rewrites the value during play. Observed The game option “Camera height control” (Gameplay > Advanced Camera, option asset camera_enableheightinput) lets the player change the height in play; with it off, the stored height presumably stays as written. Inferred

What in play switches the framing height?

The value changed during ordinary play; which input or event writes it, and whether turning camera height control off holds it, have not been observed. Unknown