Skater camera
The third-person camera follows the skater from behind and above. Its pose right after spawn is measured by fitting renders of a known level to two in-game screenshots taken at the spawn point. Observed
| Quantity | Value | Confidence |
|---|---|---|
| Position along the heading | About 0.3 m ahead of the skater’s ground point | Observed |
| Height | 1.5 m above the ground | Observed |
| Vertical field of view | 55.3° at 16:9 | Observed |
| Pitch | +1.2° in one launch, −6.2° in the other | Observed |
| Yaw | −0.3° and +4.2° off the heading | Observed |
Position and field of view agree between the two launches; pitch and yaw do not, so the framing after spawn is reproducible only to about 7°. Observed
Two launches give different angles at the same spawn; whether they follow the spawn’s own orientation, the skater’s settling or input is not established. Unknown
Framing height
Section titled “Framing height”The camera’s framing height, High or Low, is a player-profile value, UseHighCam. A profile written with High
read Low again after ordinary play, the profile having advanced from revision 3,332 to 3,359, so the game itself
rewrites the value during play. Observed The game option “Camera height control” (Gameplay > Advanced Camera,
option asset camera_enableheightinput) lets the player change the height in play; with it off, the stored
height presumably stays as written. Inferred
The value changed during ordinary play; which input or event writes it, and whether turning camera height control off holds it, have not been observed. Unknown