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Data volume of the Tokyo track

ForzaTechRuntime and limitsApplies toFH6

The figures below describe the content of the track Brio in the data, not what any tool built from it does. They come from recorded censuses and exports of a build that is no longer installed. Observed

Quantity Value Confidence
GeoChunk entries 411,013 / 3,065 / 79,840 / 1,476 (chunks 0 to 3) Observed
.modelbin files 113,868 (all in GeoChunk0), 407,461 meshes Observed
.pgeo files 96,234 Observed
.pgeo placements 14,388,963 (after correcting the name scan); 8,454,531 groundcover records in 36,087 blocks Observed
Track textures 169,351 in GeoChunk0 to GeoChunk3; 45,627 distinct game paths Observed
Hand-placed (.pvs) instances 154,254, of which 110,530 draw in the main view in summer Observed
Heightfield terrain instances 23,941 (17,868 drawn in summer) Observed
bin.zip parent materials 419, in four season sets (1,676 files) Observed
Cars 682 car archives; 527 aftermarket wheel archives; 197 tyre archives Observed
Pause-map tiles 85 (levels 0 to 3) Observed
Seasons 4 Observed

Triangles that draw in the main view in a box of the Tokyo core (placements and terrain), at the LOD named: Observed

Area LOD0 LOD1 LOD2
700 m box 63.7 M 46.1 M 30.3 M
512 m box (Tokyo) 14.4 M
1.2 km Shibuya box 183.7 M
one Shibuya tile at LOD2 40.1 M placed triangles (12 tiles ≈ 480 M)
450 m section at LOD1 17 to 19 M
Horizon Festival area 22.3 M

The Tokyo downtown contains 1,916 building proxies (distance levels) of 6.3 M triangles in total. Observed

In one Tokyo core area 6,059 materials resolve, 6,052 of them to exactly one shader variant. Observed

A LOD file can change the material set or UV atlas of its template, so a lower level is not always a drop-in: bikes, fences, railings, grates and chain-link have alpha-cut parts, and the LOD1 of a bike rendered zebra-striped with the LOD0 material mapping. Vegetation and props under 2 m reduce to LOD1 without visible loss at street level (a 512 m block went from 18.4 M to 11.9 M triangles). Observed

  • Placements with a scale below 0.1: 12 of 14.4 M. Observed
  • GeoChunk0 models with only occluder meshes: 5,938. Observed
  • .pgeo templates: 554 distinct table hashes; 20,998 grasstemplate .pgeo files. Observed
  • 44 drawn area_NN_boundary wall instances; area_01’s gameplay record carries routes 500 and 501. Observed
  • Autumn, spring and winter reduce or add content as listed on Seasons. Observed